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Re: NadeoImporter [update 2013/08/21]

Posted: 29 Dec 2013, 16:27
by BK-ZD50
Hello,
can i make an objekt with 2 materials?
I would like too make an obkekt like this:Image

and the inporter say alwals: not enough UvLayers for material (1 < 2)
i have two layers in the model:
1)LightMap
2)Material
Material = StadiumGrass

Re: NadeoImporter [update 2013/08/21]

Posted: 29 Dec 2013, 16:39
by xrayjay
I´m using a little different UV names:
1) BaseMaterial
2) Lightmap

make sure you set the right material name with the physical id at the last

_TDSN_ItemName_PhysicalID
(_D _S _N textures needed here, non stock textures)

or stock textures just use

MaterialName

But stock textures probably don´t work in the common library (watch at the fbx import with the nadeo importer that you set the right environment), should work this way

Re: NadeoImporter [update 2013/08/21]

Posted: 29 Dec 2013, 17:46
by TitiShu
Yes... I've used multi material on my kits...

In 3DSMax you just have to select your poly and apply the material on it...

But your Item should only have 2 UVs Layers (Basematerial and Lightmap)

Re: NadeoImporter [update 2013/08/21]

Posted: 29 Dec 2013, 19:28
by BK-ZD50
ah ok,
i make a probe with "BaseMaterial" and "LightMap"
must i conroll of the Big and small letters? (A/a)

sorry but error: not enoge layer^^
i used the newerst blender

Re: NadeoImporter [update 2013/08/21]

Posted: 29 Dec 2013, 20:30
by maxi031

Re: NadeoImporter [update 2013/08/21]

Posted: 30 Dec 2013, 03:00
by BK-ZD50
:roflol: I have found my misstake:
It was the Object-name:
my name was only "_Lod0" but it must be "{Name}_Lod0"

thank you very much^^ :thx:

Re: NadeoImporter [update 2013/08/21]

Posted: 30 Dec 2013, 03:13
by Suma
As the Importer is not written for coders it would be a nice improvement if the error messages go more into details. In this example: "the Lightmap layer is missing." would be easier to understand.

@Nadeo: is TDSNI for static Meshes already on the ToDo list? TIA for any infos :thumbsup:

Re: NadeoImporter [update 2013/08/21]

Posted: 30 Dec 2013, 13:16
by BK-ZD50
Hello Community,
i have a problem to open the normal dds files (*N.dds)
my paint.net editor can't read this file, but it can read the other .dds files...

need hlep...

edit: i have found a viewer to convert it #öpö:
https://developer.nvidia.com/legacy-texture-toolsWindows Texture Viewer

Re: NadeoImporter [update 2013/08/21]

Posted: 30 Dec 2013, 14:26
by meuh21
Gimp works well with a his dds plugin (or with dxtbmp for dds with alpha channel). And Gimp is free and seems to have much more possibilities ;)

Re: NadeoImporter [update 2013/08/21]

Posted: 30 Dec 2013, 14:37
by darmaya
Compressonator read, edit and save _N.dds,
http://developer.amd.com/resources/arch ... essonator/
as originally suggested here.
It does batch conversions too.