NadeoImporter [update 2019/10/09]

Discuss everything related to custom data creation.

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BK-ZD50
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Re: NadeoImporter [update 2013/08/21]

Post by BK-ZD50 »

I test it^^

//edit1: :thx: Realy good tool...
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xrayjay
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Re: NadeoImporter [update 2013/08/21]

Post by xrayjay »

for the normal maps (_N) may this helps also > http://www.maniapark.com/forum/viewtopi ... 85&t=22211
as written, you didn´t need ps, gimp can do that as well
:thumbsup:
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meuh21
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Re: NadeoImporter [update 2013/08/21]

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darkpuddle1
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Re: NadeoImporter [update 2013/08/21]

Post by darkpuddle1 »

Does anyone know what material this is for the object? I need glass for some of my objects, and I can't find the Material ID that works. I tried glass and some others in the material list but nothing :(

(this object is from a title pack I found in SM)

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meuh21
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Re: NadeoImporter [update 2013/08/21]

Post by meuh21 »

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darkpuddle1
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Re: NadeoImporter [update 2013/08/21]

Post by darkpuddle1 »

Thanks meuh but it does not reflect like the one in my picture. maybe I am doing something wrong?
If i drive next to that object, i can see myself in the reflection :D

but the one I made just now is just see-through :(
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meuh21
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Re: NadeoImporter [update 2013/08/21]

Post by meuh21 »

Reflection is the Texture_S.dds file. For a maximum reflection test with white ;)
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darkpuddle1
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Re: NadeoImporter [update 2013/08/21]

Post by darkpuddle1 »

Tried that with the _S.dds still just transparent ^^
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Re: NadeoImporter [update 2013/08/21]

Post by Fix »

This is probably storm's glass material. I don't think it works as a custom one. TDOSN is Opacity, glass has fake reflection/refraction.
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darkpuddle1
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Re: NadeoImporter [update 2013/08/21]

Post by darkpuddle1 »

Oh I see thanks, I was using _TDSN_ thinking I could use it as a custom material
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