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Re: NadeoImporter [update 2013/08/21]

Posted: 30 Dec 2013, 14:45
by BK-ZD50
I test it^^

//edit1: :thx: Realy good tool...

Re: NadeoImporter [update 2013/08/21]

Posted: 30 Dec 2013, 15:49
by xrayjay
for the normal maps (_N) may this helps also > http://www.maniapark.com/forum/viewtopi ... 85&t=22211
as written, you didn´t need ps, gimp can do that as well
:thumbsup:

Re: NadeoImporter [update 2013/08/21]

Posted: 30 Dec 2013, 18:24
by meuh21

Re: NadeoImporter [update 2013/08/21]

Posted: 01 Jan 2014, 20:39
by darkpuddle1
Does anyone know what material this is for the object? I need glass for some of my objects, and I can't find the Material ID that works. I tried glass and some others in the material list but nothing :(

(this object is from a title pack I found in SM)

Image

Re: NadeoImporter [update 2013/08/21]

Posted: 01 Jan 2014, 21:57
by meuh21

Re: NadeoImporter [update 2013/08/21]

Posted: 01 Jan 2014, 22:09
by darkpuddle1
Thanks meuh but it does not reflect like the one in my picture. maybe I am doing something wrong?
If i drive next to that object, i can see myself in the reflection :D

but the one I made just now is just see-through :(

Re: NadeoImporter [update 2013/08/21]

Posted: 01 Jan 2014, 22:18
by meuh21
Reflection is the Texture_S.dds file. For a maximum reflection test with white ;)

Re: NadeoImporter [update 2013/08/21]

Posted: 02 Jan 2014, 13:25
by darkpuddle1
Tried that with the _S.dds still just transparent ^^
:p

Re: NadeoImporter [update 2013/08/21]

Posted: 07 Jan 2014, 13:21
by Fix
This is probably storm's glass material. I don't think it works as a custom one. TDOSN is Opacity, glass has fake reflection/refraction.

Re: NadeoImporter [update 2013/08/21]

Posted: 07 Jan 2014, 17:26
by darkpuddle1
Oh I see thanks, I was using _TDSN_ thinking I could use it as a custom material