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Re: NadeoImporter [update 2013/08/21]

Posted: 18 Mar 2014, 00:22
by maxi031
Why don't you add another pivot and then in editor use TAB to switch between them:
<Pivots>
<Pivot Pos = "0 0 0" />
<Pivot Pos = "0 1 0" />
</Pivots>

Where posiion order is: "x z y".

Also if i remember correctly when you export object from 3d program, its center is center of the world, so in game <pivot Pos="0 0 0"/> will be location where center of the world was when you exported object.

I think you can avoid that gap you have if when your object_height % levitation_VStep = 0.
% stands for Modulus.

Hope that sounds understandable to you. :)

Re: NadeoImporter [update 2013/08/21]

Posted: 18 Mar 2014, 02:33
by Suma
My XML looks exactly the same.

I had to use negative z values where I had expected positive ones.

If your GrassRamp is 8m high, then it should work, though as a ramp has usually not a big flat surface, the "auto positioning feature" might get "confused" what is the reference. At least that's the interpretation of what happened to me a couple of times. :lol:

You could also try to rotate the stadium to place the higher block from the opposite view and see if the gap has still the same size.

Re: NadeoImporter [update 2013/08/21]

Posted: 05 May 2014, 18:57
by HawkGer
Nadeo should update this topic, the first post is outdated. It should link to the new official documentation:
http://maniaplanet.github.io/documentation/importer/

That documentation is great, go read it! One thing that is not mentioned in the doc is that there is now no more restriction on the folder structure (used to be 2 levels max):
Image


Btw. ff you were in the MP3 Beta there might be an issue with your NadeoImporter for whatever reason. For me and a buddy of mine it used up 10-77% of our CPU during conversion and ran really slow. After deinstalling and reinstalling MP3 it uses up 0% of the CPU now. So this should fix it :thumbsup:

Re: NadeoImporter [update 2013/08/21]

Posted: 05 May 2014, 20:56
by Suma
One more thing not yet in the documentation is that now your objects' names must not anymore start with underscore, as it conflicts with the new features (_socket_ and _trigger_)

Re: NadeoImporter [update 2013/08/21]

Posted: 25 May 2014, 11:59
by bern
Hello to all!

I am following the new settings to import objects

http://maniaplanet.github.io/documentation/importer/

but I've encountered a problem with blender

As it becomes diffuse to put in this box? or what is the correct string?, however much I tried not find the system :cry: :roflol:

Image

regards :thumbsup:

Re: NadeoImporter [update 2013/08/21]

Posted: 25 May 2014, 15:41
by TMarc
HawkGer wrote:Nadeo should update this topic, the first post is outdated. It should link to the new official documentation:
http://maniaplanet.github.io/documentation/importer/
Done, thanks for the idea :thumbsup:

Re: NadeoImporter [update 2013/08/21]

Posted: 25 May 2014, 15:48
by HawkGer
I was thinking more like removing all the documentation in the first post and just linking to the new documentation. There is no purpose for that outdated documentation here anymore.

Re: NadeoImporter [update 2013/08/21]

Posted: 25 May 2014, 18:07
by TMarc
HawkGer wrote:I was thinking more like removing all the documentation in the first post and just linking to the new documentation. There is no purpose for that outdated documentation here anymore.
Sure, but I won't do that without damiens approval ;)

Re: NadeoImporter [update 2013/08/21]

Posted: 27 May 2014, 09:39
by rycardoo
There was a change in the order of the folders? :?
Now with new importer does not appear my object icon :cry:

------------Edited-------
:roflol: Sorry for the question
I was putting the wrong folder name.... :shock:
Everything is ok now
---------------------------

Re: NadeoImporter [update 2013/08/21]

Posted: 29 May 2014, 09:28
by alividerci
what is it Energy? Pls look me screenshots or video, but i dont know how does look at this :?