I don't use materials in this way in blender.
For example: https://www.dropbox.com/s/tk46afcs5k9ew ... ple3.blend
When you open, do File > External Data > Find missing files, and then go in the nadeo textures folder.
NadeoImporter [update 2019/10/09]
Moderator: NADEO
Re: NadeoImporter [update 2013/08/21]
OS: Windows 7 Ultimate x64
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
Re: NadeoImporter [update 2013/08/21]
Guess I'll redo how I did my materials in a more proper way then
. Thanks for the example, will try it out soon ^_^.

=3
Re: NadeoImporter [update 2013/08/21]
Hi all, I have a problem with blocks using 2 or more textures
BLENDER use for putting on the textures to the blocks.
The steps performed are as follows:
1. The block is made of 3 layers and 3 textures
2. Unify the layers into 1 layer and name objeto_lod0, this layer contains three textures A B and C
3. BaseMaterial create using the command (UV smart project) for each mesh with different texture, it is not possible to use smart UV project for all screens at the same time scale texture problems
4. Using the command create lightmap (lightmap Pack) once for the entire block.
5. objeto_lod0 to create and copy objeto_lod1.
6. Export fbx
7. convert fbx using nadeoimporter block, ok
All right in the game editor, I see the blocks and textures perfect, but when creating shadows NO PROBLEMS RIGHT THERE SHADOWS
I have made many tests and many hours, but there are problems in the shadows.
Where is the error?
blocks without applying shadows

blocks applying shadows, errors shadow on the ground

Greetings to all
BLENDER use for putting on the textures to the blocks.
The steps performed are as follows:
1. The block is made of 3 layers and 3 textures
2. Unify the layers into 1 layer and name objeto_lod0, this layer contains three textures A B and C
3. BaseMaterial create using the command (UV smart project) for each mesh with different texture, it is not possible to use smart UV project for all screens at the same time scale texture problems
4. Using the command create lightmap (lightmap Pack) once for the entire block.
5. objeto_lod0 to create and copy objeto_lod1.
6. Export fbx
7. convert fbx using nadeoimporter block, ok
All right in the game editor, I see the blocks and textures perfect, but when creating shadows NO PROBLEMS RIGHT THERE SHADOWS
I have made many tests and many hours, but there are problems in the shadows.

Where is the error?

blocks without applying shadows

blocks applying shadows, errors shadow on the ground

Greetings to all

Last edited by bern on 15 Jul 2014, 00:17, edited 1 time in total.
Re: NadeoImporter [update 2013/08/21]
Blender's 'lightmap Pack' UV-projection doesn't provide what we need.
I use also for Lightmap 'Smart UV Project' and if required I scale or move some faces to stay inside the area.
_lod0/_lod1 you only need if you have a low and high resolution version of your model, though I didn't find an easy way to syncronize then the two lightmaps. I don't know yet if this is Blender specific or just lack of knowledge.
I use also for Lightmap 'Smart UV Project' and if required I scale or move some faces to stay inside the area.
_lod0/_lod1 you only need if you have a low and high resolution version of your model, though I didn't find an easy way to syncronize then the two lightmaps. I don't know yet if this is Blender specific or just lack of knowledge.
Re: NadeoImporter [update 2013/08/21]
Suma Thanks for replying,
I have put two pictures in my previous post to understand the problem,,,
pardon my English is bad, translated!

pardon my English is bad, translated!

Re: NadeoImporter [update 2013/08/21]
Redoing all materials in such a way indeed fixed it, thanks!Tipiizor wrote:I don't use materials in this way in blender.
For example: https://www.dropbox.com/s/tk46afcs5k9ew ... ple3.blend
When you open, do File > External Data > Find missing files, and then go in the nadeo textures folder.
=3
Re: NadeoImporter [update 2013/08/21]
Perfect 
If you have questions, just ask in mp

If you have questions, just ask in mp
OS: Windows 7 Ultimate x64
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
- tombuilder
- Posts: 320
- Joined: 28 Feb 2013, 10:33
Re: NadeoImporter [update 2013/08/21]
bern wrote:
![]()


Re: NadeoImporter [update 2013/08/21]
I know the problem very well from our own titlebern wrote:I have put two pictures in my previous post to understand the problem,,,
pardon my English is bad, translated!

A working solution is really simple:
Use also for Lightmap "Smart UV Project".
In the UV-Editor check if all is inside the background. If not: select all and resize. Done.
Maybe somebody has some better quality solution, but this works for us.

Very nice previews by the way

Re: NadeoImporter [update 2013/08/21]
Suma wrote:I know the problem very well from our own titlebern wrote:I have put two pictures in my previous post to understand the problem,,,
pardon my English is bad, translated!![]()
A working solution is really simple:
Use also for Lightmap "Smart UV Project".
In the UV-Editor check if all is inside the background. If not: select all and resize. Done.
Maybe somebody has some better quality solution, but this works for us.
Very nice previews by the way
Perfect Suma!


With the current method scale images, it is difficult to apply the textures and shadows, I hope that over time appear better solutions.

Here I put the photo with shadows correctly.


Tombuilder, you know when the blocks are ready.

Who is online
Users browsing this forum: No registered users and 1 guest