NadeoImporter [update 2019/10/09]

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Tipiizor
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Re: NadeoImporter [update 2013/08/21]

Post by Tipiizor »

I don't use materials in this way in blender.
For example: https://www.dropbox.com/s/tk46afcs5k9ew ... ple3.blend

When you open, do File > External Data > Find missing files, and then go in the nadeo textures folder.
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TGYoshi
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Re: NadeoImporter [update 2013/08/21]

Post by TGYoshi »

Guess I'll redo how I did my materials in a more proper way then :P. Thanks for the example, will try it out soon ^_^.
=3
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bern
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Re: NadeoImporter [update 2013/08/21]

Post by bern »

Hi all, I have a problem with blocks using 2 or more textures

BLENDER use for putting on the textures to the blocks.

The steps performed are as follows:

1. The block is made of 3 layers and 3 textures

2. Unify the layers into 1 layer and name objeto_lod0, this layer contains three textures A B and C

3. BaseMaterial create using the command (UV smart project) for each mesh with different texture, it is not possible to use smart UV project for all screens at the same time scale texture problems

4. Using the command create lightmap (lightmap Pack) once for the entire block.

5. objeto_lod0 to create and copy objeto_lod1.

6. Export fbx

7. convert fbx using nadeoimporter block, ok

All right in the game editor, I see the blocks and textures perfect, but when creating shadows NO PROBLEMS RIGHT THERE SHADOWS

I have made many tests and many hours, but there are problems in the shadows. :roflol:

Where is the error? :cry:

blocks without applying shadows
Image


blocks applying shadows, errors shadow on the ground
Image

Greetings to all :thumbsup:
Last edited by bern on 15 Jul 2014, 00:17, edited 1 time in total.
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Suma
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Re: NadeoImporter [update 2013/08/21]

Post by Suma »

Blender's 'lightmap Pack' UV-projection doesn't provide what we need.

I use also for Lightmap 'Smart UV Project' and if required I scale or move some faces to stay inside the area.

_lod0/_lod1 you only need if you have a low and high resolution version of your model, though I didn't find an easy way to syncronize then the two lightmaps. I don't know yet if this is Blender specific or just lack of knowledge.
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bern
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Re: NadeoImporter [update 2013/08/21]

Post by bern »

Suma Thanks for replying, :thumbsup: I have put two pictures in my previous post to understand the problem,,,
pardon my English is bad, translated! :?
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TGYoshi
Posts: 795
Joined: 15 Mar 2011, 16:59

Re: NadeoImporter [update 2013/08/21]

Post by TGYoshi »

Tipiizor wrote:I don't use materials in this way in blender.
For example: https://www.dropbox.com/s/tk46afcs5k9ew ... ple3.blend

When you open, do File > External Data > Find missing files, and then go in the nadeo textures folder.
Redoing all materials in such a way indeed fixed it, thanks!
=3
Tipiizor
Posts: 560
Joined: 17 Aug 2011, 01:19

Re: NadeoImporter [update 2013/08/21]

Post by Tipiizor »

Perfect ;)
If you have questions, just ask in mp
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RAM: 2x G Skill F3-12800CL9-4GBXL
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tombuilder
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Re: NadeoImporter [update 2013/08/21]

Post by tombuilder »

bern wrote: Image
Image
:shock: Is this dirt? I would love to see new dirt blocks. If it is, please make it happen Image
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Suma
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Re: NadeoImporter [update 2013/08/21]

Post by Suma »

bern wrote:I have put two pictures in my previous post to understand the problem,,,
pardon my English is bad, translated! :?
I know the problem very well from our own title :mrgreen:

A working solution is really simple:

Use also for Lightmap "Smart UV Project".
In the UV-Editor check if all is inside the background. If not: select all and resize. Done.

Maybe somebody has some better quality solution, but this works for us. :)

Very nice previews by the way :thumbsup:
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bern
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Re: NadeoImporter [update 2013/08/21]

Post by bern »

Suma wrote:
bern wrote:I have put two pictures in my previous post to understand the problem,,,
pardon my English is bad, translated! :?
I know the problem very well from our own title :mrgreen:

A working solution is really simple:

Use also for Lightmap "Smart UV Project".
In the UV-Editor check if all is inside the background. If not: select all and resize. Done.

Maybe somebody has some better quality solution, but this works for us. :)

Very nice previews by the way :thumbsup:

Perfect Suma! :clap: :clap: I managed to successfully put the shade, thanks for the advice.

With the current method scale images, it is difficult to apply the textures and shadows, I hope that over time appear better solutions. :thumbsup:

Here I put the photo with shadows correctly.
Image
Image




Tombuilder, you know when the blocks are ready. :thumbsup:
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