Hi all, I have a problem with blocks using 2 or more textures
BLENDER use for putting on the textures to the blocks.
The steps performed are as follows:
1. The block is made of 3 layers and 3 textures
2. Unify the layers into 1 layer and name objeto_lod0, this layer contains three textures A B and C
3. BaseMaterial create using the command (UV smart project) for each mesh with different texture, it is not possible to use smart UV project for all screens at the same time scale texture problems
4. Using the command create lightmap (lightmap Pack) once for the entire block.
5. objeto_lod0 to create and copy objeto_lod1.
6. Export fbx
7. convert fbx using nadeoimporter block, ok
All right in the game editor, I see the blocks and textures perfect, but when creating shadows NO PROBLEMS RIGHT THERE SHADOWS
I have made many tests and many hours, but there are problems in the shadows.
Where is the error?
blocks without applying shadows
blocks applying shadows, errors shadow on the ground
Greetings to all
