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Re: Canyon priorities

Posted: 28 Jan 2013, 14:04
by SuCCeSSoR-040
metoxys wrote:There is a really horrible bug with one of the models, it is a total game breaker, please fix it now!
Image
Wallhaxxorz!! :teub:

Re: Canyon priorities

Posted: 28 Jan 2013, 16:04
by Demented
A total game breaker? :shock: That's funny.
A "Roach"? :roflol: Well, a roach can survive nearly anything!
Good to know someone that resiliant is in there.

Re: Canyon priorities

Posted: 29 Jan 2013, 18:39
by Canyondrive
First of all i Have to admit i was to lazy to read through all the pages, so hopefully it wasn't mentioned before:
-With the official release post Hylis said that he knows about the problem that in ordinary multi lap races you can not see how far one is behind you...and 15 months later it still isn't fixed :(
-I would really love to see new blocks, why did you create an Y block for the narrow roads but not the normal ones? :(
I hate the narrow roads and only play Nascar (actualy lost interest in the last weeks because everything is the same and nothing ever gets fixed.)
:cry:
:pil

Re: Canyon priorities

Posted: 30 Jan 2013, 16:42
by Demented
I actually like the narrow roads sometimes but they took a while to learn to drive on. I didn't like them at first though.
I quoted your comment about "Y" blocks and added it into the topic What new block do you want to see?
Blocks may not be immediate priorities but should and likely will be addressed in time.

Re: Canyon priorities

Posted: 02 Feb 2013, 02:36
by edk
Hey all. Guten Morgen, Moin Moin (and other expressions I have learned while playing multi!) :)

I read some discussion on the 5 minute timer in here. Please keep it. I like knowing the players ahead of me are better than I am at the moment, not luckier. The current system is more rewarding for skill by forcing consistency, rather than spamming a track for a lucky time. The complaints are disappointing, reminding me of when people downvote tracks online when they are not immediately good at them.

I don't have any major issues with the game, nothing that would qualify as a priority.

My single player game crashes often, typically when I hit reset or finish a track and hit improve. This may have something to do with my computer which I built 3 years ago, rather than the game though. I'll most likely be upgrading in spring time and am hoping the issue goes away then. Multi rarely, if ever crashes for me.

Maniaplanet does hang on exit often as well. I shut it down with task manager which shows the process as not responding.

I find the new multiplayer menu to not be very responsive. Such as when clicking on a server there is a noticeable delay where nothing happens. It's not as responsive as the legacy browser.

As far as ghosts go, I don't mind if it's session ghosts are pb ghosts. The best solution would be to allow an option for either, letting us players choose. I think my PBs used to save but at some point they stopped. I manually save them now.

Otherwise, great game. Really looking forward to Valley. Keep up the good work.

Re: Canyon priorities

Posted: 02 Feb 2013, 21:04
by ilcypherli
I would really like to complete a two player split screen game without getting a compilation failure. Local multiplayer is useless at the moment.

Re: Canyon priorities

Posted: 02 Feb 2013, 23:16
by TMarc
ilcypherli wrote:I would really like to complete a two player split screen game without getting a compilation failure. Local multiplayer is useless at the moment.
Is it the same error as with the platform bug?
If not, please post more details in the appropriate forum: TrackMania² Canyon Reports

Re: Canyon priorities

Posted: 03 Feb 2013, 17:39
by bryan1998
How about better wheel support? I just got a wheel for games like GTR2 (most realistic racing simulation in the world) and would like to make use of the wheel in TM2, but i know that wheels in TM2 currently are a disaster.

Re: Canyon priorities

Posted: 03 Feb 2013, 17:58
by TMarc
bryan1998 wrote:How about better wheel support? I just got a wheel for games like GTR2 (most realistic racing simulation in the world) and would like to make use of the wheel in TM2, but i know that wheels in TM2 currently are a disaster.
Many people are asking for it, but TrackMania was never meant as racing simulation.
You can't really do the same things with a wheel as you can do with keyboard or gamepad.
Of course a wheel gives more realistic gameplay feeling, but it would work only on tracks with larger curves like on the nascar like servers.

Re: Canyon priorities

Posted: 03 Feb 2013, 19:28
by HVFlateric
I'd like to be able to show my own PB ghost while playing multiplayer.

As far as wheel support goes, I agree that it would be difficult to make it as usable as a keyboard or gamepad in trackmania. But this could perhaps be overcome by allowing the steering to have settings such as progressive scaling in the relation of wheel position relative to setable endstops through software.

As you turn the wheel the amount of steering angle increases based on how far the wheel is towards the user setable endstop.

This type of system is used in the remote control plane/helicopter/car/boat hobbies on the transmitter itself. This allows the transmitter to be much more confortable and adaptable for many different RC hobbies that it would otherwise not be so well suited for. In these applications it is call "differential"

Just a thought anyways...