Feedback and Reports for the development branch

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

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BusardCendre
Posts: 174
Joined: 30 May 2013, 09:40

Re: Feedback and Reports for the development branch

Post by BusardCendre »

Hi all and thanks Undef for your answer :thumbsup:
undef.de wrote:
BusardCendre wrote:do you think you could make it compatible with Team.Script.txt ?
Do you mean the nadeo default Team.Script.txt? Yes, this will be supported. See also http://www.uaseco.org/#TitlesandModes
I had seen your web site, and I was asking because it wasn't shown as supported, but now I've understood ;)

undef.de wrote:
BusardCendre wrote:do you think you could make it compatible with the Endurance.Script.txt ?
Do you mean viewtopic.php?f=279&t=17421&start=0?
If true, then this has to become stable first.

Anyway, i try to add all Third-party Gamemodes which are played by enough Players. But the Gamemodes himself have to send all the events that the nadeo Gamemodes also send, otherwise it's impossible to support it.
I'm going to try to find where to post to ask TGYoshi if he still wants to work on it ... if not, I would be very happy to help ...
the only little problem is that I began learning code and php last summer by reading a XAseco pluging made by TGJ (tgj.allbutton.php_ that we can find on his forum_), and I've rewritten another one he gave me to link it with an xml file ... that took me sooooo much time ( with some little help from VioK Virgo ) ...
As I'm superadmin on VioK's servers, I try to learn a little bit about all this everyday, spending a lot of time on all that, I'm sure that with a little help I could do something bigger that the little one I rewrote, but I'm afraid to start something that could take me more than a year :oops:
for exemple, I began to read your UAseco plugins, and for the moment, there are a lot of things that I don't understand ... :oops:
I'm not going to list here all these things because this isn't the good place for it, but I have to admit that I would love to find a teacher who could help me to gain so much time ( it's not so easy to understand quickly when surfing on coding teaching websites )

undef.de wrote:
BusardCendre wrote: another idea : could you add the teamrelay plugin ?
Do you mean http://www.tm-forum.com/viewtopic.php?t=31084?
Maverick00 is still active, you should ask him to port his Plugin (or all he made) to UASECO. ;)
yes! exactly the one I was talking about ;)
I will ask him if he accept that mission :D

undef.de wrote:
BusardCendre wrote: I will ask you the possibility to use it on Raid² title pack as soon as Meuh give us a new beta version of his great title pack ...
I do not see any Problems with the Raid² TitlePack and UASECO as still the supported Gamemodes are in use. Just give it a try. ;)
here, it's like for the team script : as I saw on your UAseco web site that the "TM² Stadium Racing Evolution" was the only ( not Nadeo ) title pack supported, I just asked myself if there was something to add in UAseco to have Raid² supported ...


As I'm here, I gonna ask you another little question :D
Do you think you will someday make a plugin that would use google translate ?
Or do prefer me to ask Reaby to rewrite it ?
Or do I have to begin to try to understand it to write it by myself so that I could offer it to the community for Xmas ? :mrgreen:
Between you and me, maybe I'm wrong but I think that working on this one should be easier for me than rewriting Endurance script or Relay plugin ... :roflol:
I mean something like this one (made for XAseco 1) :
http://www.tm-forum.com/viewtopic.php?t=27292


Thanks again for your great work :thx:
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undef.de
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Re: Feedback and Reports for the development branch

Post by undef.de »

BusardCendre wrote:
undef.de wrote:
BusardCendre wrote: I will ask you the possibility to use it on Raid² title pack as soon as Meuh give us a new beta version of his great title pack ...
I do not see any Problems with the Raid² TitlePack and UASECO as still the supported Gamemodes are in use. Just give it a try. ;)
here, it's like for the team script : as I saw on your UAseco web site that the "TM² Stadium Racing Evolution" was the only ( not Nadeo ) title pack supported, I just asked myself if there was something to add in UAseco to have Raid² supported ...
I forgot that there is still a problem with "packmask" and Dedimania. I still waiting for a response from slig to know how we can do it. Till a good solution i had to simulate the packmask for all Custom Titles, just added the RAID² Title to the Dedimania-Plugin.

BusardCendre wrote: As I'm here, I gonna ask you another little question :D
Do you think you will someday make a plugin that would use google translate ?
Or do prefer me to ask Reaby to rewrite it ?
Or do I have to begin to try to understand it to write it by myself so that I could offer it to the community for Xmas ? :mrgreen:
Between you and me, maybe I'm wrong but I think that working on this one should be easier for me than rewriting Endurance script or Relay plugin ... :roflol:
I mean something like this one (made for XAseco 1) :
http://www.tm-forum.com/viewtopic.php?t=27292
I can't convert all the Plugins that where made for XAseco1 or XAseco2 by myself, that's just too much work. If the author is still active, then he could convert it by himself. For Plugins where the author are inactive it would be nice if someone else can take it and convert it.

To start a own Plugin: http://www.uaseco.org/Development/#ExamplePlugin

EDIT: Please note that UASECO is still under development and start to convert a Plugin is a little bit too early, unless the author keeps an eye on it.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


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soehest
Posts: 9
Joined: 06 Apr 2011, 11:20

Re: Feedback and Reports for the development branch

Post by soehest »

Hi there Undef :-)
Just gave commit ab88a346060e6544e8c228772a90640145e2de39 a quick spin and found some errors:
When running uaseco.php it will spew a few odd things to logfile:

Code: Select all

[2015-03-13 09:12:53] [Plugin] » Can not register chat command "/song" for class "PluginChatMapMods", because it is already registered to the callback Method "chat_song()" of class "PluginMap", ignoring!
[2015-03-13 09:12:53] [Plugin] » Can not register chat command "/mod" for class "PluginChatMapMods", because it is already registered to the callback Method "chat_mod()" of class "PluginMap", ignoring!

Code: Select all

[PHP Notice] Undefined index: MAP_POINTS_LIMIT on line 175 in file /home/tmn/tm2-gnu60k/uaseco/plugins/plugin.modescript_handler.php
[PHP Notice] Undefined index: ROUND_POINTS_LIMIT on line 176 in file /home/tmn/tm2-gnu60k/uaseco/plugins/plugin.modescript_handler.php
[PHP Notice] Undefined index: ROUND_POINTS_GAP on line 177 in file /home/tmn/tm2-gnu60k/uaseco/plugins/plugin.modescript_handler.php
[PHP Notice] Undefined index: DISPLAY_WARNING on line 182 in file /home/tmn/tm2-gnu60k/uaseco/plugins/plugin.modescript_handler.php
[PHP Notice] Undefined index: COMPETITIVE_MODE on line 186 in file /home/tmn/tm2-gnu60k/uaseco/plugins/plugin.modescript_handler.php
[PHP Notice] Undefined index: WAYPOINT_EVENT_DELAY on line 187 in file /home/tmn/tm2-gnu60k/uaseco/plugins/plugin.modescript_handler.php
[PHP Notice] Undefined index: PAUSE_BETWEEN_ROUND on line 188 in file /home/tmn/tm2-gnu60k/uaseco/plugins/plugin.modescript_handler.php
[PHP Notice] Undefined index: WAITING_TIME_MAX on line 189 in file /home/tmn/tm2-gnu60k/uaseco/plugins/plugin.modescript_handler.php

Code: Select all

[2015-03-13 09:19:22] [RaspJukebox] Loading config file [config/rasp.xml]
[2015-03-13 09:19:22] [MusicServer] Load music server config [config/musicserver.xml]
[2015-03-13 09:19:25] [AutoTime] Load auto timelimit config [config/autotime.xml]
[PHP Notice] Undefined index: SETTINGS on line 78 in file /home/tmn/tm2-gnu60k/uaseco/plugins/plugin.autotime.php
Tried a brand new install to rule out old config files etc. (But they should not have been changed anyway)

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undef.de
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Re: Feedback and Reports for the development branch

Post by undef.de »

soehest wrote: Just gave commit ab88a346060e6544e8c228772a90640145e2de39 a quick spin and found some errors:
When running uaseco.php it will spew a few odd things to logfile:
[...]
Tried a brand new install to rule out old config files etc. (But they should not have been changed anyway)
Thanks for report, i guess i forgot to update some parts... fixed: viewtopic.php?p=241868#p241868
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.
hackie
Posts: 1168
Joined: 19 Jul 2012, 22:43

Re: Feedback and Reports for the development branch

Post by hackie »

Some strange things : ( as usual )

[2015-03-13 23:29:25] [Dedimania] Map's NbCheckpoints < 2: records ignored
[2015-03-13 23:29:27] [Dedimania] dedimaniaBeginMapCallbackHandler() - error(s): Warning in method_handler.php(330): map without checkpoints are not supported !
[2015-03-13 23:29:36] [Event] Begin Map
[2015-03-13 23:29:38] [Event] Begin Playing
[2015-03-13 23:30:08] [Event] Player Ranking Updated (Player)
[2015-03-13 23:30:08] [LocalRecords] Player [truffeltje] finished with 0:14.806 and took the 3. LR place!
[2015-03-13 23:30:26] [Event] Player Ranking Updated (Player)
[2015-03-13 23:30:26] [LocalRecords] Player [truffeltje] finished with 0:13.838 and took the 1. LR place!

Map has 3 checkpoints !

Lolz , it says to all my maps : finish now , no checkpoints. whoot ?
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undef.de
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Re: Feedback and Reports for the development branch

Post by undef.de »

hackie wrote:Some strange things : ( as usual )

Code: Select all

[2015-03-13 23:29:25] [Dedimania] Map's NbCheckpoints < 2: records ignored
[2015-03-13 23:29:27] [Dedimania] dedimaniaBeginMapCallbackHandler() - error(s): Warning in method_handler.php(330): map without checkpoints are not supported !
Map has 3 checkpoints !

Lolz , it says to all my maps : finish now , no checkpoints. whoot ?
Did you have made the database update by yourself (without errors)? Can you try it with a empty database too?
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.
hackie
Posts: 1168
Joined: 19 Jul 2012, 22:43

Re: Feedback and Reports for the development branch

Post by hackie »

Even stranger :

New database.
Uaseco made the tables.
I drove a map , all things fine , set a time , time saved. All good.

After map change I wanted to see if local was saved so : /admin prev

Now the bug is back , it says finish now , while the map has 5 cp's ( not seen by usaceo )
Also no dedi times , cause of the no cp limitation.

Weird.
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undef.de
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Re: Feedback and Reports for the development branch

Post by undef.de »

hackie wrote:Now the bug is back , it says finish now , while the map has 5 cp's ( not seen by usaceo )
Also no dedi times , cause of the no cp limitation.
Found the reason: viewtopic.php?f=261&t=30662&p=241929#p241929

So we have to wait for a response from nadeo...

EDIT: Just noticed that i simply can went back to the LibXmlRpc_BeginMap callback used before... i present tomorrow a quick update for this problem.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.
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undef.de
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Re: Feedback and Reports for the development branch

Post by undef.de »

hackie wrote:Now the bug is back , it says finish now , while the map has 5 cp's ( not seen by usaceo )
Also no dedi times , cause of the no cp limitation.
Added a work-a-round for the GetCurrentMapInfo() bug:
viewtopic.php?p=241954#p241954
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.
hackie
Posts: 1168
Joined: 19 Jul 2012, 22:43

Re: Feedback and Reports for the development branch

Post by hackie »

Hey

That podium bug ( that you do not have ) is still there.
I downloaded uaseco from git and copied the scripts to the dedicated.
After res map , at podium , the podium keeps showing after map change.
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DirectX 11
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