Don't compare a huge team (BF4) with a small team (nadeo). Also. Nadeo has its own engine. BF4 uses frostbite. Also been in development longer then you know, and then we know, and has a seperated team.
Believe me. It's not that easy as you all think. Just an update.
Making software/games is not only code and release. And by far not html pages or something.
Maniaplanet after 5 Years - What does the community say?
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Re: Maniaplanet after 5 Years - What does the community say?
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Re: Maniaplanet after 5 Years - What does the community say?
I guess i am 1 of the 2-3 people cheeringsaywhat wrote: I guess there will be you and mavbe 2-3 more people cheering you lol.
Maniplanet and tm is dead already, time to relaise this and move forward, Grazie,

I think a lot of people disagree on you here, but hey youre entitled to believe what you want to believe.
This makes me speechless, why youre even here to discuss this, when you come up with such subreal arguments imo?saywhat wrote:I belive nedeo is just a way for ubi to save some taxes by deducting income vs the loss of nedeo/tm. They all seem quite incompetent right now, tm is nothing more than an import of TMN which is almost 10 yrs old already.
I hope you will find another game you will like, let us "3" people cheer for a game we still love and let us be happy about it. Because you wont find happyness here, in contrast to the ones who are still playing this game day-in and day-out.
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Re: Maniaplanet after 5 Years - What does the community say?
I don't think BF4 was started from scratch, look at BF3. Maniaplanet is far more than TMN, but if you don't want to see that feel free to leave.saywhat wrote:it took shorter time to to do BF4 which is a hell of a lot more complicated/advanced game than what TM/Nedeo is.
tm is nothing more than an import of TMN which is almost 10 yrs old already.
BTW: Read haenry's post, it has a lot of good points I agree on

Re: Maniaplanet after 5 Years - What does the community say?
For the past, it was great experience, it is running out of gass for me but hey that is natural considering how much time i spent on this planet.
For the future I would say fix the bugs, finish not finished, a lot more KISS, CENTRALIZE it more, and than and only than add some great innovation(i would like portals, magnets, winds, gravity, different goals than start, get all cp's and than finish).

For the future I would say fix the bugs, finish not finished, a lot more KISS, CENTRALIZE it more, and than and only than add some great innovation(i would like portals, magnets, winds, gravity, different goals than start, get all cp's and than finish).

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Re: Maniaplanet after 5 Years - What does the community say?
All, i used some unnecessery and harsh words in my previous posts, for these i sincerely apologise, both to forum and nedeo, i am sorry.
However, i still stand by some of mine oppinions. Considering the long time gone and the state of the game, too little is beeing done over too late time. The game is 5 yrs and theres hardly any driver left driving. And the developer is just quiet...... I would understand the silencio if it was a multu-million game with millions of drivers but we all know this is not the case.for such a small game, developer and drivers/community one should rather think the developer would "use" this more actively and communicately.
Basically, as i understand it, mostly only the creators are happy, most drivers only not. Something needed to be done.
Ok, bb & gg. Ciao.
However, i still stand by some of mine oppinions. Considering the long time gone and the state of the game, too little is beeing done over too late time. The game is 5 yrs and theres hardly any driver left driving. And the developer is just quiet...... I would understand the silencio if it was a multu-million game with millions of drivers but we all know this is not the case.for such a small game, developer and drivers/community one should rather think the developer would "use" this more actively and communicately.
Basically, as i understand it, mostly only the creators are happy, most drivers only not. Something needed to be done.
Ok, bb & gg. Ciao.
Re: Maniaplanet after 5 Years - What does the community say?
very nice from you to write thissaywhat wrote:All, i used some unnecessery and harsh words in my previous posts, for these i sincerely apologise, both to forum and nedeo, i am sorry.

This is OK, and we all do, more or lesssaywhat wrote:However, i still stand by some of mine oppinions.

You know, also the creators are relatively unhappy with the "speed" Nadeo releases updates, and some are angry as well it does not seem to go forward. Meuh had litteraly stopped his amazing Raid project as long as custom checkpoints were not available, and it took long time!
Sometimes it looks like only one little solution is missing, but it takes ages until Nadeo reacts or even provides it.
And sometimes, a nondescript post in the forum gets surprising attention, and a fix or feature is there surprisingly faster than anyone would have thought.
On one side, people want more and more from Nadeo... look at the many bugfix and feature requests... there are more incoming thant Nadeo can even read them and think of how to implement them. Also the prioritiy varies from people to people and to Nadeo.
If Nadeo would provide many updates, players could not rely on stable conditions, and they would be frustrated on the the other side.
The reason why Nadeo is very quiet is also very simple: they only need to say a little, and the community is directly exploding. They are tired of the eternal discussions that often happened between the usual two radical stands like for vs. again, player vs. creators, casual vs pro players, players vs. competition hosters, etc.
And they are tired of that even little things are taken at face value and of the harsh reproaches if it does not happen later.
Therefore they currently don't promise anything and don't reveal anything at all.
Certainly the risk is big that the community doesn't like what they release, but then it is the time for some faster updates, and later stability phase again.
Here we can play, work with the new possibilities, find bugs, give new feature ideas, discuss, complain, whatever, until the next update or release. It is a cycle, as long as Nadeo does not stop working or considers their current products as finished.
And we all can be happy they are still more than ready to work on it.
The basic question is only: is it really worth to be angry, because of a game?
Emotions are important, they make out part of the passion, but we should all try to avoid unneccessary disputes. And fights are to be done on the track or on the maps

Neither Nadeo nor the community forces anyone to play this or this game, this or this title, this or this map.
We have many choices, and some of us just chose to be patient and wait for new stuff.
You see, it is not only Nadeo's fault, it is also our own fault as well here!
At this place I'd like to say a very big thanks not only to Nadeo for what they have created until now, but also to all those who still contribute, regardless if it is only by writing here in the forum, or with creating and playing maps, mods, titles, tools, server support, and many more.

Re: Maniaplanet after 5 Years - What does the community say?
If Nadeo is tired of player frustration if release dates gets delayed or some might get changed, they could just add disclaimer "Dates and material WILL BE changed", so the promise is already broken 
I also agree teaser where new features are displayed will make high alive statement for the games.
But then again, if the game itself is not enough as it is to last forever, its just how it is.
I think trying to keep game top alive forever is very hard task and at some point player amounts will go down when the years pass by, then it should be time to move on so things wont collapse.
For example I know the plot of Shootmania very well, shootmania lasted for me at high interest level approx 1½-2 years and then very slowly came down, still bumping up and down but i know the plot of each gameplay deep down and so on.
I still play it because its one of my favourite games and i know the inside very well, but I would also like to see progress, not only updates but forward motion to the whole thing. Next environment, or new stuff, teasers, or something. I cant give the same passion to other companys games, lol, it must be Nadeo game to make me get really interested, thats why im always looking forward to see what Nadeo brings out and i think its the same with others too
# Idea:- Update plot:
For the next games, if there will be updates, maybe Nadeo could use pre-written update plan & plot. So the game is constantly alive in organized manner even before the release. The updates now seems more like impromptu effects and theres rush, delays, silency, carefulnes, etc.
So pre-written example: Before the environment release, it already has plot to have 4 updates per year, 1st "Blockpack", 2nd "Gunpack", 3rd "New moods", 4th "Movement pack", or something similar.
All these are half pre-made even before the release and its all about executing them in conjuction. Teasers and all are already half there and its very organized.
But still not revealing to the players exactly whats going to happen in the beginnig, but giving new teasers from time to time to keep alive feel and knowing "we already have it".
So this type of "disaster" what it is now wont happen "give us a teaser, why so silent, whats going on" etc.
Nadeo would be 4 steps ahead even before the release and after each step is executed new step is pre-made and even new steps are under work for the future. So its like a organized step program.
But yes, this is just some thinking again

I also agree teaser where new features are displayed will make high alive statement for the games.
But then again, if the game itself is not enough as it is to last forever, its just how it is.
I think trying to keep game top alive forever is very hard task and at some point player amounts will go down when the years pass by, then it should be time to move on so things wont collapse.
For example I know the plot of Shootmania very well, shootmania lasted for me at high interest level approx 1½-2 years and then very slowly came down, still bumping up and down but i know the plot of each gameplay deep down and so on.
I still play it because its one of my favourite games and i know the inside very well, but I would also like to see progress, not only updates but forward motion to the whole thing. Next environment, or new stuff, teasers, or something. I cant give the same passion to other companys games, lol, it must be Nadeo game to make me get really interested, thats why im always looking forward to see what Nadeo brings out and i think its the same with others too

# Idea:- Update plot:
For the next games, if there will be updates, maybe Nadeo could use pre-written update plan & plot. So the game is constantly alive in organized manner even before the release. The updates now seems more like impromptu effects and theres rush, delays, silency, carefulnes, etc.
So pre-written example: Before the environment release, it already has plot to have 4 updates per year, 1st "Blockpack", 2nd "Gunpack", 3rd "New moods", 4th "Movement pack", or something similar.
All these are half pre-made even before the release and its all about executing them in conjuction. Teasers and all are already half there and its very organized.
But still not revealing to the players exactly whats going to happen in the beginnig, but giving new teasers from time to time to keep alive feel and knowing "we already have it".
So this type of "disaster" what it is now wont happen "give us a teaser, why so silent, whats going on" etc.
Nadeo would be 4 steps ahead even before the release and after each step is executed new step is pre-made and even new steps are under work for the future. So its like a organized step program.
But yes, this is just some thinking again

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Re: Maniaplanet after 5 Years - What does the community say?
You joined this forum in April 2015, made seven posts and now (May 2015 LoL) you're leaving. Shame - BYE!saywhat wrote:... I will always find another game to play or another car to drive, no problemo for me. i wish you all the best of luck ...meuh21 wrote:to long post to farking quote



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Re: Maniaplanet after 5 Years - What does the community say?
With people passionately attacking and people passionately defending one thing is made clear... Maniaplanet is alive and kicking.
People would not be so upset that everything isn't perfectly dialed in if they didn't like the game in general and want to see it bettered. At the same time people would not be so upset with the "attackers" if they didn't love the game so much.
I think everyone who has posted in this topic has legitimate reasons for feeling the way they do. Some may articulate their feeling better than others but I feel that all have valid points.
I can relate to things on both sides of many of these arguments.
I Love Trackmania and Love building and racing. Not a big fan of the Maniaplanet System. Not a big fan of the way Title Packs and User Objects are implemented. I'm a fan of Racing but not so much the shooter so adapting a system that encompasses both just complicates things from my perspective. That said, I think I will likely be a fan of Questmania, or at least give it a fair try, but would probably rather see it launch it as a separate game system.
Title Packs and User Objects are cool ideas but I would Really, Really rather see people create and submit these additions to Nadeo and have them assign a division to analyze, clean up and add them to the content of the game as regular expansions with the ability to combine and mix at least most of them together. I know this would take people away from working on other things but it would make the system tighter too and keep players from being so spread out over so many servers.
The only title pack I use now is the Trackmania² title that allows playing all TM² environments and mixing cars/physics with environments but it would be fun to use that in conjunction with other titles like Stunts, Platform or so many other packs.
People would not be so upset that everything isn't perfectly dialed in if they didn't like the game in general and want to see it bettered. At the same time people would not be so upset with the "attackers" if they didn't love the game so much.
I think everyone who has posted in this topic has legitimate reasons for feeling the way they do. Some may articulate their feeling better than others but I feel that all have valid points.
I can relate to things on both sides of many of these arguments.
I Love Trackmania and Love building and racing. Not a big fan of the Maniaplanet System. Not a big fan of the way Title Packs and User Objects are implemented. I'm a fan of Racing but not so much the shooter so adapting a system that encompasses both just complicates things from my perspective. That said, I think I will likely be a fan of Questmania, or at least give it a fair try, but would probably rather see it launch it as a separate game system.
Title Packs and User Objects are cool ideas but I would Really, Really rather see people create and submit these additions to Nadeo and have them assign a division to analyze, clean up and add them to the content of the game as regular expansions with the ability to combine and mix at least most of them together. I know this would take people away from working on other things but it would make the system tighter too and keep players from being so spread out over so many servers.
The only title pack I use now is the Trackmania² title that allows playing all TM² environments and mixing cars/physics with environments but it would be fun to use that in conjunction with other titles like Stunts, Platform or so many other packs.
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Re: Maniaplanet after 5 Years - What does the community say?
Now allow me to publish my look as the ManiaPlanet initially had to be constructed.
It has to be the big system which is thought over in many respects where the main thing and an indispensable condition is the player.
There are no restrictions there are no problems. There are you and your maps.
There are tools for change and distortion of a relief (terramorfing).
There is freedom for creativity and the word to everyone.
Here anybody limits nobody and doesn't forbid, to think and speak fluently.
Here it is possible to ride and run on two environments at once.
And it isn't necessary to restart a title-pack on 10 times. Simply open open the map and start.
There would be an opportunity to play SOLO and the mode of division of the "split-screen" and "a hot seat" on all environments, regardless that it would be.
There would be Puzzle modes, Tricks, the Platform, at once in game without any a TitlePacks and other weather-cloths.
By the way a TitlePack of course excellent idea and perhaps they too would exist, however would work a little differently.
The game ManiaPlanet would be divided into 3 parts where the main condition was a successful TrackMania series.
The team would be divided also into 3 parts where each group thought over something special. All ideas gathered and registered, and later were reconsidered being verified with wishes of society, for updatings and new releases.
The first Year as promised - realization the TrackMania Valley. (without ugly change of physics!)
The second Year if passed the first smoothly and injections of community proceeded, release to ShootMania Storm.
The third Year if the first and second felt well, it is release the QuestMania Society
Flexible ladder with check of experience of the player.
LP - system of accumulation of experience of points where Pro gamers will compete with same as well as they professionals. (that is Pro gamer situations against the beginner - won't be).
Medals - the system of awards where the basic is gold, it is also possible to receive a confidential medal from the developer, for this purpose it is enough to beat gold then it will be offered will battle against the developer's time (as it was in TM Sunrise)
Planets - system for shopping, for it it is generally possible to get blocks, and objects in the ManiaPlanet shop (approximately also as it is realized in RPG Title).
Sense of moneymaking of planets - to receive something new, it is possible to pass the Solo map, having gold and further already to choose "official time" and to press to confirm. (thus some number of planets for participation in it by 1 time it isn't taken away. In total also as well as was in "Forever")
Also on the ManiaPlanets servers on which there will be an accurate gradation of environments (except for 3 in 1 in a title-pack), will be it possible to catch still planets for 1; 2; 3rd place. It will be the best players, worthy additional encouragement. Naturally they will also get also experience. (that is all 2 in 1)
Environments: are there will be different types of environments where at change of an environment, blocks won't be will repeat. It will be something new, and perfect, not similar on previous the district. (approximately as it was in TMUF).
GameModes: is there will be modifications for creation of various modes of game depending on that what mode will be chosen, game will begin differently. (For example I can start the "Platform" mode on the map, thus to me is unnecessary to create a TitlePack, or something else. I simply choose in the menu to replace the mode and to press "I start" , "instantly", "game". Thus all missing elements are added independently; (As it was in AutoBlock earlier). If I don't like the automatic mode. I can change it having pressed to change the map and itself manually to edit it in the editor of maps.
Thus the editor will prompt to me what elements at me isn't enough.
ManiaLinks (I am not aware as they at you now are called) are there would be ("as well as now") sites for viewing of various mini-planets of players where everyone could find for itself(himself) that - a thread new (whether it be object, a new skin, the mode, or a script).
Mania Storage: or so-called "Nadeo Shop" in which the player could offer the works, whether it be a script, object, mod, a skin, the mode, or other modification of game.
"Nadeo Objects are there would be additional "special objects" for enhancement of a map and introduction variety in game process. Placement of "objects" was in special shop where everyone for planets could select to itself(himself) a thing to taste.
Also objects can be created most and to load on a map (through Nadeo-Importer).
It was "as well as now" an opportunity to create objects in 3Ds Max and to import to the special 1 folder which game on the course and saw. (In this folder it was possible to create under categories of folders for titles).
There is an opportunity "to Share" Download the full-time job in shop. Thus the object, was analyzed on an interest and further the final answer was already answer. If the object passes to it your name was appropriated in the signature. (If not , then to you was given a mistake) And further at will you could use it. (unfortunately it would be already impossible to unload it back! That meant that you completely accept "Rules about loading of objects" for general use. Consider if you loaded it, you won't be able to unload , because, it will become the Shared!). Therefore actually the monitoring system is also necessary for the analysis of your work. (So this "object" is perfect?)
ManiaScripts: would be something similar to JavaScript C ++ and ("dying" Flash) ActionScript 3.0. For the mode of coding the special editor would be to think over where the player in real time could test and create the works. (thus the title-pack was optional !)
Editors - as a matter of fact a place for creativity where we can create maps, the modes, scripts (in a separate branch for testing) to paint cars, to create the objects new of the weapon (Storm), interfaces for a titlepacks, ManiaLinks and much and many other things. We can also spread the works on the general court as the button "share" (as it is realized in Steam).
Beginner mode: In this mode (as well as now). The majority of difficult functions will be simplified. However blocks won't be limited, and every time coming in the editor through it it is possible will learn that - a thread new.
Offline mode - the Special mode "out of a network" joins if there is no connection to the Internet or Wi-Fi. Thus the title - packs stations and the acquired objects, scripts, mods etc are available all. As at an exit last time, game remembers the current state. It means that you can continue game as if occurred nothing. But without connection to the general channel ManiaPlanet (that is you alone).
✔ Solo Mode - The single company for check of. After collecting all four medals, we open "the official mode" in order that it was possible to battle against time of other players.
✔ Platform Mode - the Mode where is taken number of dumpings on the player on the chekpoints as a basis. That how many times you pressed "reset" (not to give up or "Delete button"!) also defines that that you receive on the finish. (That is the more was resets - the your result is worse. As well as was in TMUF).
✔ Tricks Mode - the Old kind regime where for you the most important to score as much as possible points carrying out various somersaults in air. And further to come to the finish when the timer "Calls you!".
✕ Puzzles Mode - (My favourite mode) the limited number of blocks and someone the unfinished map is given Here, the task is using the available arsenal, to do the convenient road to the finish. And here your time is also considered, for how many you will come to it.
The Designer mode - In the section "Editor", is the additional tool for creation and testing of the modes of game, before their release.
Special-Trigger: These are special a place on which we can put various effects; also to connect scripts add items, for creation of realistic events and possibilities.
Modes - External change of texture of coverings of various environments. (it is possible that the photoshop is the best decision for work with them).
Skins - Change of painting of texture of standard model of the car. Skin consists of textures of SkinDiffuse.dds and detail of Diffuse.dds. (After final creation, there will be an opportunity to share with all the work).
2D Models - with treason by texture and some changes externally. (Gbx files containing 3D grids + texture of skin, perhaps, horns a sound, or other additional data).
3D models - models, high on quality, and the deep thought-over 3D surface. (Usually it is archive in which there are files with diffusion of damage, dirt, a luminescence, wheels etc . ex: DetailsDamage.dds, DetailsDiffuse.dds, DetailsDirty.dds, DetailsIiium.dds etc the file packed in Model.Pack.Gbx). etc.
(in the 3D files is readme.txt where information from the signature added by the author and placements of skin contains).
[For creation 2D and 3D models any graphic editor is used only. For example photoshop or Gimp]
The Movement Blocks (Move Events) - "special type of the block" which can set certain properties according to which it will carry out certain actions. (for example "movable bridge" at the description has only the fixed functions. I can at an entrance in "special-triger" activate its raising or lowering.)
Items - these objects are available to all environments. Sense of items - it "additional objects" which aren't objects in fact. As to them it is possible to finish additional properties through Mania the Script. (As in a case with "specialist blocks" very much it are similar. However distinguish on the person in that that the block. It is standard object with limited properties. And Item is the introduced object with changeable properties).
(If in case of "movable bridge" We can only raise and lower it; That in a case with Item we can force it to disappear after a capture, or to blow up when receiving. That will be especially useful at creation of special effects in the editor of objects).
Gravity Blocks - "special type of blocks" in which it will be possible to set certain properties, we will allow there will be no gravitation here, or it will be very low. (additional properties can also be set through ManiaScript).
Changes of physics: The special editor will be for this purpose developed where it will be possible to mix physics from different environments, or to create cars with "special physics" for the requirements, or maps of the mode.
-
â— Protection of ownership:
Protection of scripts / the GameModes - the special document capable to be connected to files to the personal folder would be for this purpose developed. (on similarity of locators). (perhaps it was the ingame editor, or the separate tool, for developers and ManiaScript coders).
At attempt of opening of this kind of the file, the system gave out request for the password. (after 5 mistakes the file itself is blocked for 1 hour) That is we would put our work under protection against those to whom it is pleasant to steal foreign ideas, and would cut opportunity to create search of passwords for these purposes.
(If you forgot the password!) Also perhaps that at creation or change of a script its backup unprotected copy which after casual blocking of the original, it was possible to open and restore the file was created.
<The mad decision> For these purposes at Nadeo there would be tools capable to help. Where it was checked a hash sum + being verified with your account and further on the document there was an opportunity (to make 99 attempts) and to open the file.
At creation, maps, skin, mods, object, items etc. Your nickname is added to it to signatures. That means what exactly YOU! also you are his founder. (for group development exist a title-packs where it is possible to update information of authorship, and to change any other
properties). It as well as "Team" (Clan) Is considered your collaboration.
For protection of the property right already and so remarkable Pack GBX were thought up it isn't provided at present possible to open or change the file. (that deprives of us any opportunity to study work and to make that - a thread the; also sends us to forums to look for instructions for creations models).
-
Spacewalk: (ManiaPlanet Forum).
The Community is a family - where each topic was carefully analyzed by the moderator and checked higher over it to estimate his work.
Then data collection on the basis of preferences of players would be carried out. For new updatings or ideas according to it.
To the subject "Help" the special attention was carried out, additional modules for a "hot call" would be perhaps made to tell about a mistake in real time. (also as well as at Skype, Facebook, Microsoft) etc.
Game errors: In time at a mistake the message and the Send the Official Report button (The mistake was considered and put in category of other mistakes was issued to eliminate as soon as possible, within 3 weeks or month. If it was difficult to be eliminated at once).
(The subjects Flood, and topics with last games, were considered selectively).
(We have realized that the previous games - this is something with we start sometime. Because of it we don't block this threads anymore.)
-
Maybe , I missed much in the given examples, but it everything because I have no enough knowledge of all opportunities ManiaPlanet. Also as well as you not all can understand me right now. And I don't understand the respected Nadeo and extensive opportunities ManiaPlanet.
I will tell only, that if I did game by a priority for me, there was a player. And that I can make that to satisfy him . I know that the majority won't understand the lines written here (also as didn't understand and laughed the time at Apple). However in difference from those who is only able to promise, I am able to do that about what I speak.
And leave empty promises to realtors and sellers, in their purposes only to sell without having explained the contents. While for the decent and honest developer the sense of game is the player, and that he will receive that when starts your game. (Sega example . I not especially like new Sonic . The classic hedgehog was better).
ps. I understand that everything it is very easy to tell it, but it is more difficult to make. However it is only my idea of that of what I dreamed when learned about existence of ManiaPlanet.
All the Best!
(Sorry for bad english)
It has to be the big system which is thought over in many respects where the main thing and an indispensable condition is the player.
There are no restrictions there are no problems. There are you and your maps.
There are tools for change and distortion of a relief (terramorfing).
There is freedom for creativity and the word to everyone.
Here anybody limits nobody and doesn't forbid, to think and speak fluently.
Here it is possible to ride and run on two environments at once.
And it isn't necessary to restart a title-pack on 10 times. Simply open open the map and start.
There would be an opportunity to play SOLO and the mode of division of the "split-screen" and "a hot seat" on all environments, regardless that it would be.
There would be Puzzle modes, Tricks, the Platform, at once in game without any a TitlePacks and other weather-cloths.
By the way a TitlePack of course excellent idea and perhaps they too would exist, however would work a little differently.
The game ManiaPlanet would be divided into 3 parts where the main condition was a successful TrackMania series.
The team would be divided also into 3 parts where each group thought over something special. All ideas gathered and registered, and later were reconsidered being verified with wishes of society, for updatings and new releases.
The first Year as promised - realization the TrackMania Valley. (without ugly change of physics!)
The second Year if passed the first smoothly and injections of community proceeded, release to ShootMania Storm.
The third Year if the first and second felt well, it is release the QuestMania Society
Flexible ladder with check of experience of the player.
LP - system of accumulation of experience of points where Pro gamers will compete with same as well as they professionals. (that is Pro gamer situations against the beginner - won't be).
Medals - the system of awards where the basic is gold, it is also possible to receive a confidential medal from the developer, for this purpose it is enough to beat gold then it will be offered will battle against the developer's time (as it was in TM Sunrise)
Planets - system for shopping, for it it is generally possible to get blocks, and objects in the ManiaPlanet shop (approximately also as it is realized in RPG Title).
Sense of moneymaking of planets - to receive something new, it is possible to pass the Solo map, having gold and further already to choose "official time" and to press to confirm. (thus some number of planets for participation in it by 1 time it isn't taken away. In total also as well as was in "Forever")
Also on the ManiaPlanets servers on which there will be an accurate gradation of environments (except for 3 in 1 in a title-pack), will be it possible to catch still planets for 1; 2; 3rd place. It will be the best players, worthy additional encouragement. Naturally they will also get also experience. (that is all 2 in 1)
Environments: are there will be different types of environments where at change of an environment, blocks won't be will repeat. It will be something new, and perfect, not similar on previous the district. (approximately as it was in TMUF).
GameModes: is there will be modifications for creation of various modes of game depending on that what mode will be chosen, game will begin differently. (For example I can start the "Platform" mode on the map, thus to me is unnecessary to create a TitlePack, or something else. I simply choose in the menu to replace the mode and to press "I start" , "instantly", "game". Thus all missing elements are added independently; (As it was in AutoBlock earlier). If I don't like the automatic mode. I can change it having pressed to change the map and itself manually to edit it in the editor of maps.
Thus the editor will prompt to me what elements at me isn't enough.
ManiaLinks (I am not aware as they at you now are called) are there would be ("as well as now") sites for viewing of various mini-planets of players where everyone could find for itself(himself) that - a thread new (whether it be object, a new skin, the mode, or a script).
Mania Storage: or so-called "Nadeo Shop" in which the player could offer the works, whether it be a script, object, mod, a skin, the mode, or other modification of game.
"Nadeo Objects are there would be additional "special objects" for enhancement of a map and introduction variety in game process. Placement of "objects" was in special shop where everyone for planets could select to itself(himself) a thing to taste.
Also objects can be created most and to load on a map (through Nadeo-Importer).
It was "as well as now" an opportunity to create objects in 3Ds Max and to import to the special 1 folder which game on the course and saw. (In this folder it was possible to create under categories of folders for titles).
There is an opportunity "to Share" Download the full-time job in shop. Thus the object, was analyzed on an interest and further the final answer was already answer. If the object passes to it your name was appropriated in the signature. (If not , then to you was given a mistake) And further at will you could use it. (unfortunately it would be already impossible to unload it back! That meant that you completely accept "Rules about loading of objects" for general use. Consider if you loaded it, you won't be able to unload , because, it will become the Shared!). Therefore actually the monitoring system is also necessary for the analysis of your work. (So this "object" is perfect?)
ManiaScripts: would be something similar to JavaScript C ++ and ("dying" Flash) ActionScript 3.0. For the mode of coding the special editor would be to think over where the player in real time could test and create the works. (thus the title-pack was optional !)
Editors - as a matter of fact a place for creativity where we can create maps, the modes, scripts (in a separate branch for testing) to paint cars, to create the objects new of the weapon (Storm), interfaces for a titlepacks, ManiaLinks and much and many other things. We can also spread the works on the general court as the button "share" (as it is realized in Steam).
Beginner mode: In this mode (as well as now). The majority of difficult functions will be simplified. However blocks won't be limited, and every time coming in the editor through it it is possible will learn that - a thread new.
Offline mode - the Special mode "out of a network" joins if there is no connection to the Internet or Wi-Fi. Thus the title - packs stations and the acquired objects, scripts, mods etc are available all. As at an exit last time, game remembers the current state. It means that you can continue game as if occurred nothing. But without connection to the general channel ManiaPlanet (that is you alone).
✔ Solo Mode - The single company for check of. After collecting all four medals, we open "the official mode" in order that it was possible to battle against time of other players.
✔ Platform Mode - the Mode where is taken number of dumpings on the player on the chekpoints as a basis. That how many times you pressed "reset" (not to give up or "Delete button"!) also defines that that you receive on the finish. (That is the more was resets - the your result is worse. As well as was in TMUF).
✔ Tricks Mode - the Old kind regime where for you the most important to score as much as possible points carrying out various somersaults in air. And further to come to the finish when the timer "Calls you!".
✕ Puzzles Mode - (My favourite mode) the limited number of blocks and someone the unfinished map is given Here, the task is using the available arsenal, to do the convenient road to the finish. And here your time is also considered, for how many you will come to it.
The Designer mode - In the section "Editor", is the additional tool for creation and testing of the modes of game, before their release.
Special-Trigger: These are special a place on which we can put various effects; also to connect scripts add items, for creation of realistic events and possibilities.
Modes - External change of texture of coverings of various environments. (it is possible that the photoshop is the best decision for work with them).
Skins - Change of painting of texture of standard model of the car. Skin consists of textures of SkinDiffuse.dds and detail of Diffuse.dds. (After final creation, there will be an opportunity to share with all the work).
2D Models - with treason by texture and some changes externally. (Gbx files containing 3D grids + texture of skin, perhaps, horns a sound, or other additional data).
3D models - models, high on quality, and the deep thought-over 3D surface. (Usually it is archive in which there are files with diffusion of damage, dirt, a luminescence, wheels etc . ex: DetailsDamage.dds, DetailsDiffuse.dds, DetailsDirty.dds, DetailsIiium.dds etc the file packed in Model.Pack.Gbx). etc.
(in the 3D files is readme.txt where information from the signature added by the author and placements of skin contains).
[For creation 2D and 3D models any graphic editor is used only. For example photoshop or Gimp]
The Movement Blocks (Move Events) - "special type of the block" which can set certain properties according to which it will carry out certain actions. (for example "movable bridge" at the description has only the fixed functions. I can at an entrance in "special-triger" activate its raising or lowering.)
Items - these objects are available to all environments. Sense of items - it "additional objects" which aren't objects in fact. As to them it is possible to finish additional properties through Mania the Script. (As in a case with "specialist blocks" very much it are similar. However distinguish on the person in that that the block. It is standard object with limited properties. And Item is the introduced object with changeable properties).
(If in case of "movable bridge" We can only raise and lower it; That in a case with Item we can force it to disappear after a capture, or to blow up when receiving. That will be especially useful at creation of special effects in the editor of objects).
Gravity Blocks - "special type of blocks" in which it will be possible to set certain properties, we will allow there will be no gravitation here, or it will be very low. (additional properties can also be set through ManiaScript).
Changes of physics: The special editor will be for this purpose developed where it will be possible to mix physics from different environments, or to create cars with "special physics" for the requirements, or maps of the mode.
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â— Protection of ownership:
Protection of scripts / the GameModes - the special document capable to be connected to files to the personal folder would be for this purpose developed. (on similarity of locators). (perhaps it was the ingame editor, or the separate tool, for developers and ManiaScript coders).
At attempt of opening of this kind of the file, the system gave out request for the password. (after 5 mistakes the file itself is blocked for 1 hour) That is we would put our work under protection against those to whom it is pleasant to steal foreign ideas, and would cut opportunity to create search of passwords for these purposes.
(If you forgot the password!) Also perhaps that at creation or change of a script its backup unprotected copy which after casual blocking of the original, it was possible to open and restore the file was created.
<The mad decision> For these purposes at Nadeo there would be tools capable to help. Where it was checked a hash sum + being verified with your account and further on the document there was an opportunity (to make 99 attempts) and to open the file.
At creation, maps, skin, mods, object, items etc. Your nickname is added to it to signatures. That means what exactly YOU! also you are his founder. (for group development exist a title-packs where it is possible to update information of authorship, and to change any other
properties). It as well as "Team" (Clan) Is considered your collaboration.
For protection of the property right already and so remarkable Pack GBX were thought up it isn't provided at present possible to open or change the file. (that deprives of us any opportunity to study work and to make that - a thread the; also sends us to forums to look for instructions for creations models).
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Spacewalk: (ManiaPlanet Forum).
The Community is a family - where each topic was carefully analyzed by the moderator and checked higher over it to estimate his work.
Then data collection on the basis of preferences of players would be carried out. For new updatings or ideas according to it.
To the subject "Help" the special attention was carried out, additional modules for a "hot call" would be perhaps made to tell about a mistake in real time. (also as well as at Skype, Facebook, Microsoft) etc.
Game errors: In time at a mistake the message and the Send the Official Report button (The mistake was considered and put in category of other mistakes was issued to eliminate as soon as possible, within 3 weeks or month. If it was difficult to be eliminated at once).
(The subjects Flood, and topics with last games, were considered selectively).
(We have realized that the previous games - this is something with we start sometime. Because of it we don't block this threads anymore.)
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Maybe , I missed much in the given examples, but it everything because I have no enough knowledge of all opportunities ManiaPlanet. Also as well as you not all can understand me right now. And I don't understand the respected Nadeo and extensive opportunities ManiaPlanet.
I will tell only, that if I did game by a priority for me, there was a player. And that I can make that to satisfy him . I know that the majority won't understand the lines written here (also as didn't understand and laughed the time at Apple). However in difference from those who is only able to promise, I am able to do that about what I speak.
And leave empty promises to realtors and sellers, in their purposes only to sell without having explained the contents. While for the decent and honest developer the sense of game is the player, and that he will receive that when starts your game. (Sega example . I not especially like new Sonic . The classic hedgehog was better).
ps. I understand that everything it is very easy to tell it, but it is more difficult to make. However it is only my idea of that of what I dreamed when learned about existence of ManiaPlanet.
All the Best!

(Sorry for bad english)
Last edited by Lorisa on 04 Jun 2015, 15:50, edited 21 times in total.
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