Re: Trackmania Beta3 Dedicatedserver, v2011-08-16
Posted: 02 Sep 2011, 15:50
I thought I was going mad. I'm so glad (in a bad way) that other people are having the same disconnect problems. My server (Home ADSL 10mb/1mb) would hit 10 players and be fine, then a few more join and suddenly heaps of people are getting disconnected at the end of each map. Used to handle 40 TM1 players no problems, although I am aware of the extra requirements for TM2.
I don't know what the timeout is (client or server side?) but it would be great if it could be increased, or allowed to be adjusted at the server-side. If you are running a TA server for example then it doesn't really matter if a few people take longer to get a track the first time, and once it's in their cache it's not a problem anymore.
I do like the idea of .loc files for tracks, but that does create a problem if the place hosting the tracks has a problem and people can't download them. What happens then? Do they get kicked off the server or does the server somehow know that people can't download the track and it auto-skips to the next track?
I don't know what the timeout is (client or server side?) but it would be great if it could be increased, or allowed to be adjusted at the server-side. If you are running a TA server for example then it doesn't really matter if a few people take longer to get a track the first time, and once it's in their cache it's not a problem anymore.
I do like the idea of .loc files for tracks, but that does create a problem if the place hosting the tracks has a problem and people can't download them. What happens then? Do they get kicked off the server or does the server somehow know that people can't download the track and it auto-skips to the next track?