Re: Review after 11 years Trackmania
Posted: 14 Sep 2018, 17:24
Games have moved on from being their own "ecosystem".
It is mainly considered "the norm" that games run within another eco system. Steam, uPlay, PSN, XBL.
This encourages familiarity and that gives players confidence in a game as the process to installing a mod is not alien to them. That is just the industry is.
Trackmania has become a mess of user scripts and plugins and mods which make zero sense to the average "player" and right now, the game needs players.
To move the game forward, it needs a console release with cross platform support.
Keeping a game "standalone" in this day and age is just not doable if you want a game to grow, it will just shrivel up and die.
TM does not have the appeal of a Minecraft.
It is mainly considered "the norm" that games run within another eco system. Steam, uPlay, PSN, XBL.
This encourages familiarity and that gives players confidence in a game as the process to installing a mod is not alien to them. That is just the industry is.
Trackmania has become a mess of user scripts and plugins and mods which make zero sense to the average "player" and right now, the game needs players.
To move the game forward, it needs a console release with cross platform support.
Keeping a game "standalone" in this day and age is just not doable if you want a game to grow, it will just shrivel up and die.
TM does not have the appeal of a Minecraft.