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Re: Kilo Project! A08
Posted: 18 Sep 2011, 22:04
by metoxys
I will go to bed now as I will be working tomorrow. No, wait. First I prepare camera values and the actual replay for tomorrow and as I go to work I will leave my laptop rendering the stuff. I must pick a camera angle where all of the 1104 cars are visible

Re: Kilo Project! A08
Posted: 18 Sep 2011, 22:06
by xrayjay
Tried to render it a few times, but the game crashes at the first frame which will be rendered (and my machine is far away from to be overloaded, checked this with an benchmark while start to render ingame already^^)
But i have to say i tried to render the whole replay not only one scene (if this is possible?)
+1 that minimum settings works better but i stopped the rendering with the min. settings (i don´t like that minecraft graphics

)
Re: Kilo Project! A08
Posted: 18 Sep 2011, 22:09
by metoxys
I opened it with minimum settings and then while in the editor after opening it, made the settings as high as possible. With 49x antialiasing and 1104 cars onscreen, it even doesnt look that bad! Or at least you will be watching the cars so you wouldnt care hehe
After that I might be building a track for a TMUF kilo project! Because then I would be able to max the settings

Re: Kilo Project! A08
Posted: 18 Sep 2011, 22:44
by echo4hhsm
my internet is slow (i think i said so often enough :=) but i made a sample video to show that not all graphic details are neede to make it look awsome. I set up graphic details to maximum disabled Bloom & Motion blur. I unchecked everything on video rendering besides Audio stream @ 1280x720 and Antialais 1x converted to xvid with 9500kbps. thats how it looks like (this time no youtube only mediafire download with about 17mb)
http://www.mediafire.com/?icirxd115pbpwpr
this is only 200 Replay from me but it also only took 45minutes to render 1 Minute. I'll try 1k+ cars this time and will reload an sample again.
Re: Kilo Project! A08
Posted: 18 Sep 2011, 22:49
by metoxys
Guys, please stop making samples. I tweaked the game so it actually renders the stuff I put into it. And it doesnt even look that bad! I just did the camera angles for the seconds ~11-16 and it looks god damn awesome!
It's my job to do this. It was Fix's job to make me do it (lölöl), it was my job to get it organized, it was my job to receive all the replays, it is my job to announce this thing and it is my job to do the rendering, the editing and all the other dirty work that's thrown towards me.
If you have time, spread the announcement video like cancer.
I guess the final video will get extreme number of views since this should be Canyon's very first Kilo Project.
@echo: 200 Replays? Versuch mal das Replays mit 1104 Ghosts zu öffnen. Ich wette 10€ dass dein Game abkackt. Bei mir ist es 10 mal abgekackt. Mittlerweile geht das aber schon, die Einstellungen fallen nicht so sehr auf

Re: Kilo Project! A08
Posted: 18 Sep 2011, 23:51
by DeathRow
You do know that this will be a very long movie, right? 1000 replays á 20 sec = 5.55 hours
Re: Kilo Project! A08
Posted: 19 Sep 2011, 00:00
by Leak
DeathRow wrote:You do know that this will be a very long movie, right? 1000 replays á 20 sec = 5.55 hours
Uh - 1000 replays at once with 20 seconds each is still 20 seconds total in my book - who wants to see 1000 replays in a row?
np: Frankie Goes To Hollywood - Warriors Of The Wasteland (Liverpool (Disc 1))
Re: Kilo Project! A08
Posted: 19 Sep 2011, 00:43
by metoxys
Fact: I can't fall asleep atm
Result: Will render the next 4 seconds *yawn*
Re: Kilo Project! A08
Posted: 19 Sep 2011, 06:49
by metoxys
Spent the whole night awake and, now, 31 seconds are rendered!
Oooooi I can tell you, it looks so GUD!
Re: Kilo Project! A08
Posted: 19 Sep 2011, 09:02
by Fix
That wasn't wise, you should have slept

I hope you're having fun with that project at last!