with camera editing, car ghosts, a big map , then a map can also have 10mb ( I mean with 100 ghost cars for example)master94ga wrote:How big will the tracks?
About 100kb?
but normally 100kb-5 mb
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with camera editing, car ghosts, a big map , then a map can also have 10mb ( I mean with 100 ghost cars for example)master94ga wrote:How big will the tracks?
About 100kb?
Well I suspect that since the geometry for custom blocks is supposed to be stored within the map files in TM2 (if I recall correctly - however correct me if I'm wrong) then map filesize will probably be quite a bit higher.Knutselmaaster wrote:The TMF dedi has a max map size of 128kb, i really hope that it will be a lot more in TM², to have the liberty to make "high end pc" servers with fabulous tracks.
Let's hope they will stay in the actual size or at a maximum 100kb. That would be appropriated for the most players and their connections.Mac_Matrix wrote: But - Trackmania 1 has always maintained the theory of being able to play online using dial-up. I think these days most people now have 1m/bit broadband at the least (I'm on 20m/bit at the moment - very nice gaming internet) so the reliance of dial-up internet capability is certainly going to be less of an aspect Nadeo will be looking at.
But like I said - correct me if I'm wrongbut I'm expecting a map size averaging between 300-500kb. Maybe more.
Over exaggerate much? 100MB, really?wiidesire-2 wrote:with camera editing, car ghosts, a big map , then a map can also have 100mb ( I mean with 100 ghost cars for example)master94ga wrote:How big will the tracks?
About 100kb?
256 KB, actually.Knutselmaaster wrote:The TMF dedi has a max map size of 128kb.
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