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Re: NadeoImporter [update 2014/10/22]

Posted: 27 Dec 2014, 02:28
by Nerpson
I'm gonna restart from the beginning, I lost the original project file. I'll now generate a 2048² map for super hi-res! :yes:

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Re: NadeoImporter [update 2014/10/22]

Posted: 27 Dec 2014, 02:33
by TMarc
:shock:

Re: NadeoImporter [update 2014/10/22]

Posted: 27 Dec 2014, 09:53
by wooloo
Please upload it to maniapark when it's done. It's so Impressive... :shock:
I think there are to few landscape objects, you can build really awesome maps.

Re: NadeoImporter [update 2014/10/22]

Posted: 27 Dec 2014, 10:23
by Nerpson
The problem is that the generated mesh file by world painter weigh more than 500MB... Even with my 12 GB of RAM, Blender feels weak with that mesh. It's gonna be complicated. I hope that the final GBX file will weigh less than 100MB.

Re: NadeoImporter [update 2014/10/22]

Posted: 27 Dec 2014, 11:45
by TMarc
Perhaps you should start with a smaller mountain. A volcano at the edge of eruption, with already lava streams emitted, would be a awesome setup... 8-)

Re: NadeoImporter [update 2014/10/22]

Posted: 27 Dec 2014, 15:38
by Nerpson
I have an issue to report.

The Nadeo Importer (not the assistant) crashes while generating the files. Maybe it's due to the mesh's size?

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I'm gonna try with a mesh with less poly.

Re: NadeoImporter [update 2014/10/22]

Posted: 27 Dec 2014, 16:35
by Nerpson
Double post (sorry)

I found my error ; I skipped a step in the tutorial video.

That's the low-poly one with a little texture glitch from myself. :D

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EDIT : I succeed.

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Re: NadeoImporter [update 2014/10/22]

Posted: 27 Dec 2014, 18:56
by xrayjay
Nerpson wrote: I've to thanks this awesome guy who created two small and useful tutorials on Youtube. Without him, I would not here to talk with you on this topic. :thx:
https://www.youtube.com/watch?v=8GCf8X9RyZE
https://www.youtube.com/watch?v=gQJzFz-AXuc
Thank you, it was me :? :D I´ve posted the used xml code also here > http://www.maniapark.com/forum/viewtopi ... 86&t=23094 (easier for copy/paste)
Also planned as next video how to add light which emits to an object. Hopefully i will do this in the next days :lol:

And your mountains looking really good :thumbsup:

Re: NadeoImporter [update 2014/10/22]

Posted: 27 Dec 2014, 19:07
by bervt
xrayjay wrote:Also planned as next video how to add light which emits to an object. Hopefully i will do this in the next days
please make custom item neon for shootmania :D

Re: NadeoImporter [update 2014/10/22]

Posted: 28 Dec 2014, 00:44
by Nerpson
Ok then, I'm now sure about this...

ISSUE REPORT.

The NadeoImporter crashes when the fbx file's size is too important.
It crashes with the 1024 version of my mesh (55.4MB) not with the 512 version (13.4MB).

Please fix it :)

Files
https://mega.co.nz/#!wxQjkSab!V-uIYE6Mo ... P1vc4xYRoI