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Re: NadeoImporter [update 2014/10/22]
Posted: 28 Dec 2014, 00:58
by TMarc
Please provide your files and crash log with debug version

Re: NadeoImporter [update 2014/10/22]
Posted: 28 Dec 2014, 01:39
by Nerpson
Edited
And I found no log for the Importer...

Re: NadeoImporter [update 2014/10/22]
Posted: 28 Dec 2014, 11:54
by TMarc
well, if it is pure standalone application, then there will be no log I fear.
If it uses Maniaplanet.exe, then we would need to rename maniaplanet.exe and use the debug version renamed to maniaplanet.exe instead. But I'm also not sure if there would be any usable log here.

Re: NadeoImporter [update 2014/10/22]
Posted: 30 Dec 2014, 15:54
by xrayjay
New video >
http://youtu.be/1M2XdSthL-M
Using game textures for an embed object and custom light which emits

Re: NadeoImporter [update 2014/10/22]
Posted: 30 Dec 2014, 18:31
by Nerpson
Nice! Thanks. Next time, you should do a tutorial to explain how to use existing textures (those from the game and titlepacks)
Re: NadeoImporter [update 2014/10/22]
Posted: 30 Dec 2014, 21:19
by xrayjay
thx, that´s what i´m doing in this video. I used textures of the game that this object will be embeddable.
The used textures can be found inside the NadeoImporterMaterialLib.txt (installed with the importer inside your game directory), the files itself are inside the ...CommonData/PacksCache/TMCanyon_HD.zip
I just copied them into my work folder that i can use em in blender to adjust the uvmap, for the final import the game textures are used (is explained in the video, i guess^^)

Re: NadeoImporter [update 2014/10/22]
Posted: 31 Dec 2014, 01:03
by Nerpson
Ow sorry did not see the whole video.
I was half asleep.

Re: NadeoImporter [update 2014/10/22]
Posted: 05 Jan 2015, 23:53
by xrayjay
bervt wrote:
please make custom item neon for shootmania

>
http://www.maniapark.com/ressource.php?id=2452
--------------------------------------------------------------
Is it possible to make the option "halo face orientation" available?
May as extra option in the MeshParams, would be cool
May something like this:
Code: Select all
<Material Name="Cube" Model="TDSN" BaseTexture="Textures/Cube" PhysicsId="Ice" FaceOrientation="Halo"/>
Could be useful for self created trees or stuff like that, that the object faces always towards the player (i guess this option is already included, the ingame trees/bushes uses this). Or is this already available through another option (and i just didn´t know it yet^^)?
Re: NadeoImporter [update 2014/10/22]
Posted: 05 Jan 2015, 23:57
by TMarc
Isn't this "automatic" orientation there only for sprites, which are 2D only?
This is OK from further distance, but rather annoying from near places, especially when using custom camera in TM or turning the player / moving the head around in SM
A static 3D object should not change its position nor its orientation, as this would considerably affect the lightmap.
Unless the shadows and the lights are fully dynamic.
Re: NadeoImporter [update 2014/10/22]
Posted: 05 Jan 2015, 23:59
by xrayjay

i would make these 2d trees with that option like the ingame bushes (but it´s not possible right now)
I´m not talking about 3d objects which should face towards the player, and yes, this option should only available to tm (in sm it´s useless i guess)
Yes it could made by a mod (just replacing the bushes there) and the trees in this texture facing towards the player, i know. Just asked for do this option by myself for an object (but again, it doesn´t affect 3d objects, so may this was just a stupid idea

)