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Canyon Car Handling
Posted: 23 Apr 2011, 13:53
by djthom
I already wrote this in the centralized news, but because it looks like nobody has read it, I'll open it in a new thread:
The Trailer could start some new speculations on the canyon car's driving style. I suppose, it's quite High-Speed. Look at the huge looping they drive through; you need a lot speed for that! And, the cars start a powerslide in the turns. I read somwhere in ths forum that Nadeo was thinking about something like this to prevent people form learning how to drift. Also you see, if you try to steer harder while drifting (I suppose without releasing the throttle) the interior wheels lift off the ground (kinda like the bay cars). Short: A mix between Island, Coast and Bay!

What do you think?

Re: Canyon Car Handling
Posted: 23 Apr 2011, 13:59
by wiidesire-2
Hylis wrote:
We had stop to work on the september 2009 environment, Valley, because it was too difficult to push this environment to the end from first try. This is why we decided to start with Canyon instead of Valley and use the car of it that is more appropriate for the american style desert.
I think its like Desert and Coast ( because of the drifting)
Re: Canyon Car Handling
Posted: 23 Apr 2011, 14:12
by Trackmaniack
But Coast doesn't drift, it just slides out. It's more like Island from the drifting.
Re: Canyon Car Handling
Posted: 23 Apr 2011, 14:30
by Duck
Trackmaniack wrote:But Coast doesn't drift, it just slides out. It's more like Island from the drifting.
ever heard of coastdrift?

Re: Canyon Car Handling
Posted: 23 Apr 2011, 14:33
by Trackmaniack
Okay, well, if you want low-speed drifting, but it's obvious from the trailer that this is a high-speed car.
Re: Canyon Car Handling
Posted: 23 Apr 2011, 15:23
by wiidesire-2
Trackmaniack wrote:Okay, well, if you want low-speed drifting, but it's obvious from the trailer that this is a high-speed car.
thats why I said
island AND coast
Re: Canyon Car Handling
Posted: 23 Apr 2011, 15:25
by djthom
Ok, but Island Car does a Powerslide (rear axis breaks away). The Coast Car (and the Canyon Car, but in High-Speed) do a Drift (both axes start to slide).
EDIT: That's why i also said Island AND Coast (and Bay because of the car tilt)
Re: Canyon Car Handling
Posted: 23 Apr 2011, 16:19
by SiH13
Look at the trailer, the cars make a "S" while driving, so i dont think its that slidy

Re: Canyon Car Handling
Posted: 23 Apr 2011, 16:21
by Knutselmaaster
Why would Nadeo, for a whole new game, use the physics from an older version?
I think that they made a new game with a new and unique handling.
At least, that's what i hope for.
Re: Canyon Car Handling
Posted: 23 Apr 2011, 16:23
by wiidesire-2
Knutselmaaster wrote:Why would Nadeo, for a whole new game, use the physics from an older version?
I think that they made a new game with a new and unique handling.
At least, that's what i hope for.
we have to discuss something so let us xDD