Trackmaniack wrote:*raises hand* Can I request a translation that's not as shredded as Google Translate?

The message is clear: you against the time ! The countdown has begun: 3... 2 ... 1! The traffic light turns green, your Red race car leave to stand for rubber on the tarmac. Skillfully with murder speed, drift around the first curve. What is that? A wall piles up in front of you. No problem! You press the gas, drive up the wall, pull the car after left. Managed! Relieved you breathe out, before you see a huge loop on the horizon...
The scene shows: the racing game "Trackmania" takes doesnt have much realism. 2003 started as free frenzy, "Trackmania" put out a rapid career online. Today the community comprises more than 14 million members worldwide, 1.3 million come from Germany. No wonder, because "Trackmania" is not only based on nice arcarde races, but thanks to extensive Editor-features - also on the creativity of the fan base.The french studio Nadeo released many special editions and updates over the years. There has never been an official successor. Now "Trackmania 2" is in the starting blocks and has some great new features. And they concern not only the frenzy.
ManiaPlanet - a home for online gamers
Nadeo would like to take part also in other genres with a very similar game concept as "Trackmania". "ManiaPlanet" is the concept called. The project is planned for the end of 2011, with the following games: "Trackmania 2", "Questmania" (role-playing game) and "Shootmania - Storm" (first person shooter). The manufacturer sells this title probably completely online.
"ManiaPlanet" consists of submenus such as "ManiaHome", "ManiaPub" and "ManiaLive". With these tools, you organize your online activities. "ManiaHome" example is a social network. Here you can manage your friends list and receive news about uploaded content of your friends . On the net, you can download integrated maps and vehicles in the game created by users
Areas such as "ManiaPub" and "ManiaLive" is aimed at players who take "Trackmania" more seriously. With the functions you make including advertising for their own online events. Depending on the desired scope of advertising, you have to pay times more, sometimes less copper - the virtual currency in the "mania" universe. Also resourceful hobbyists have also the possibility of own plug-in the making.
The rich and yet easy-to-use editors were based for the immense success of "Trackmania" 2003. Also in the second part, it must be again creatively active. In the track building Kit you choose from the options of "Simple" and "Advanced", before you put the first ground-breaking ceremony. The track editor is handy: you find pieces of the road and place it in the landscape. In "Trackmania 2", you can use ramps, banked corners, bottlenecks, and many other components. Still, you decide the time of day ( morning,afternoon,night) and the lighting conditions. After you place objects such as tunnels, oil refineries and rocks - the course is finished. Now a click for a test drive is enough on your own small Nürburgring.(german Race track)
In addition to the track editor, you can cut replay videos and you cant paint your vehicles. Or, you put together your own download packages that you can offer for the community. The attachment to the online community is so far that hobby circuit designers built even the courses for the solo campaign of "Trackmania 2".
Little changes in driving behavior, is the arcade-based style.
On the route to strength
"Trackmania 2" looks significantly better due to better hues and prettier vehicles as the first part. The frenzy, is little changed playful. And thats good . The title is an extremely fast arcade car with low standards of reality. The handling of the vehicle feels a little heavier compared to its predecessor. This requires that you adds flair in curves. But after a few rounds long drifts and wide jumps through the desert isnt a problem anymore . "Trackmania 2" is only about the fun of driving and therefore passed to the creative figments of the browser. Its typical for Trackmania , that the vehicles do not collide. See their online competition only as a ghostly outline on the line. Nevertheless, you can deform your car when crashing against walls for example.
Trackmania will be released in Q4 2011