Few images from teaser

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kazlik
Posts: 12
Joined: 30 Aug 2010, 19:36

Few images from teaser

Post by kazlik »

Hi! I have captured some screenshots from Teaser with some 'hidden' stuff (last screen)

End of the race track and start of road:
http://img832.imageshack.us/img832/250/ ... zovky2.png

Checkpoint #1:
http://img846.imageshack.us/img846/4909 ... zovky3.png

Checkpoint #2:
http://img715.imageshack.us/img715/6042 ... zovky4.png

Checkpoint #3 in underpass:
http://img696.imageshack.us/img696/5205 ... ovky10.png

Something lighted behind car:
http://img222.imageshack.us/img222/7775 ... ovky11.png

Checkpoint #3 from another side (on top of of picture is maybe another checkpoint):
http://img687.imageshack.us/img687/5342 ... zovky9.png

Billboard with TM Sunrise:
http://img842.imageshack.us/img842/521/ ... zovky5.png

Checkpoint #4 and tunnel on the left:
http://img857.imageshack.us/img857/1086 ... zovky6.png

Wall used as road:
http://img824.imageshack.us/img824/8767 ... zovky8.png

:)
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riolu
Posts: 1329
Joined: 15 Jun 2010, 18:39
Location: Germany

Re: Few images from teaser

Post by riolu »

Nice, thank you! :)
redfog
Posts: 461
Joined: 15 Jun 2010, 17:48

Re: Few images from teaser

Post by redfog »

Even if the quality isn't great, how can you have that quality comming from youtube ? :shock:

Nice pics by the way.
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riolu
Posts: 1329
Joined: 15 Jun 2010, 18:39
Location: Germany

Re: Few images from teaser

Post by riolu »

There was a downloadlink on Ubisofts Homepage :)
tcq
Posts: 2645
Joined: 15 Jun 2010, 11:02

Re: Few images from teaser

Post by tcq »

Nice job. I really like the idea from the first picture, that you can directly connect different types of blocks (race and normal street) without using a connector, at least it seems so. But maybe the last race block is the connector. Even though it seems to be possible to place this block directly to a cliff. So it's awesome :o
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CraxX
Posts: 167
Joined: 05 Apr 2011, 18:44

Re: Few images from teaser

Post by CraxX »

well tcq i would say that this is a connector block for sure :P (looks similar to the one in the coast env.). But look at the last screeny, there it seems to be working without a connector. Anyways i love connector-blocks, making it look more smooth.

What i don't get is this "Even though it seems to be possible to place this block directly to a cliff." - there is a cliff yes but "far, far" away. i think you mean the shadow is the cliff, then i get your statement but also you are wrong then because it's the shadow :P
tcq
Posts: 2645
Joined: 15 Jun 2010, 11:02

Re: Few images from teaser

Post by tcq »

CraxX wrote:well tcq i would say that this is a connector block for sure :P (looks similar to the one in the coast env.). But look at the last screeny, there it seems to be working without a connector. Anyways i love connector-blocks, making it look more smooth.

What i don't get is this "Even though it seems to be possible to place this block directly to a cliff." - there is a cliff yes but "far, far" away. i think you mean the shadow is the cliff, then i get your statement but also you are wrong then because it's the shadow :P
Ah, maybe you are right. I thought this race block was on the ground, but if i look again at it, it seems like it's a level above the ground. What i was thinking of is (if you come with the coast comparison) that you can't use the race to street transitions, when you are short at building place (e.g. you need always to get one block between the race part and the street part (this transition block) and you need to design the cliff for it). And as you have so much connections on most of the coast parts (mostly you can elongate them in all 4 directions) it's mostly not possible to build a coast section directly to a cliff (you always need this one free space block were you can't place anything (depending on which race building pieces you have chosen)). Hopefully i'm not totally confusing you now ^^
Therefore i simply hope that such restrictions will be removed with canyon and it looks like it is. As you can see there is a tunnel which is directly coming out of a mountain and connected to a street (which wouldn't be possible without blockmixing).
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haenry
Halloween Mapper 2011
Posts: 1642
Joined: 15 Jun 2010, 12:18

Re: Few images from teaser

Post by haenry »

I know what you mean, tcq. I often have this problem. So i would appreciate it to have the ability of building a normal block directly next to a connector-block. It would be really cool and helpfull at building easier transitions ;D
Last edited by haenry on 28 Apr 2011, 20:25, edited 1 time in total.
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Trackmaniack
Posts: 2096
Joined: 16 Jun 2010, 16:16
Location: Iowa City, IA
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Re: Few images from teaser

Post by Trackmaniack »

So is there going to be variable connectors? Just stick a piece up to another piece and the connection is made? :O Sweet
WIP
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haenry
Halloween Mapper 2011
Posts: 1642
Joined: 15 Jun 2010, 12:18

Re: Few images from teaser

Post by haenry »

Now you missunderstood something :P
Look at tmuf. There you cannot build (I choose island as an example) a house after a checkpoint because there is a grey block at the end of the cp. (yeah none would build it but you can take any other block as well as an example )The grey connectorblock requires a normal road or another connectorblock.
And this condition is annoying. You would have more possibilities in the editor, if it wouldn't be there.
So we hope it won't be in tm2.
But as usual: we don't know :D
A nice person is a better person!
Did you participate in a Monthly Track Contest yet?
My Maniaplanet maps!
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