Gamestar!! Worlds first information about Shootmania!
Posted: 27 Apr 2011, 20:52
Hello,
just found this here:
http://www.gamestar.de/spiele/shootmani ... 22543.html
As the world's first magazine, we were allowed to view an ealier version of Shootmania: Storm, the first Shooter Episode from the maniaplanet universe at Ubisoft in Paris. Basically it has the same engine and the same Editor as Trackmania 2:Canyon , except that we just that we build paths instead of streets and walls instead of an crash barrier. And of course there is shooter specific components such as Jumppads. The rules laid down by us and our map design decide ultimately, what type of shooter we play. Its sure that it will be only an multiplayer shooter - it will have no bots.
Otherwise, no limits of creativity are set . Florent Castelnerac, the project manager, showed us a huge well, the bottom of the well is paved with Jumpads . The result is a mad jump-and-shoot-deathmatch, in which the player at the start of the game jump into the well and then he must try to do kill the enemies during the flight. Another map reminded us again of the classic Tower Defense principle: Team A must achieve the goal as numerous in a set in a walled route. Team B is located on the wall and must prevent that.
After that, temas are swapped.
Our first impression: Shootmania focuses as Trackmania consistently on the quintessence of its genre and leaves everything else in the community. And exactly this could be in times of million productions such as Crysis 2 or call of duty the great strength of Shootmania.
Regards
Max
just found this here:
http://www.gamestar.de/spiele/shootmani ... 22543.html
As the world's first magazine, we were allowed to view an ealier version of Shootmania: Storm, the first Shooter Episode from the maniaplanet universe at Ubisoft in Paris. Basically it has the same engine and the same Editor as Trackmania 2:Canyon , except that we just that we build paths instead of streets and walls instead of an crash barrier. And of course there is shooter specific components such as Jumppads. The rules laid down by us and our map design decide ultimately, what type of shooter we play. Its sure that it will be only an multiplayer shooter - it will have no bots.
Otherwise, no limits of creativity are set . Florent Castelnerac, the project manager, showed us a huge well, the bottom of the well is paved with Jumpads . The result is a mad jump-and-shoot-deathmatch, in which the player at the start of the game jump into the well and then he must try to do kill the enemies during the flight. Another map reminded us again of the classic Tower Defense principle: Team A must achieve the goal as numerous in a set in a walled route. Team B is located on the wall and must prevent that.
After that, temas are swapped.
Our first impression: Shootmania focuses as Trackmania consistently on the quintessence of its genre and leaves everything else in the community. And exactly this could be in times of million productions such as Crysis 2 or call of duty the great strength of Shootmania.
Regards
Max