[MP2.0] Audio doesn't change on game re-entry
Posted: 05 Jul 2012, 21:48
I believe this is a bug with the ManiaPlanet client itself. Basically, when you launch a game, then leave by returning to the main ManiaPlanet screen, the game is loaded, so you can quickly return to the game. However, when you return to the game, the ManiaPlanet background music continues to play in both Shootmania:Storm, and Trackmania 2:Canyon.
Here's a quick step by step recreation of the bug.
1. Start ManiaPlanet Client.
2. Start either Trackmania or Shootmania.
3. When it is finished loading, press the esc key to return to the menu.
4. Here's where the bug occurs. Return to the game you just loaded by clicking on it. The music from the main menu should continue to play.
And because it's required, I'll post important information about my computer:
Parts:
Asus Sabertooth z77 Mobo
Intel i7 3770k
8 GB Gskill Sniper RAM
Asus nVidia GTX 680 with DirectX 11.0, Driver version 301.42
Mushkin Chronos Deluxe SSD 128GB + 500GB Data Drive (Data drive is where maniaplanet is)
Windows 7 Ultimate x64
If any other information is needed, just ask and I'll do my best to get it.
EDIT: Sorry, I forgot to mention that if you switch to a different game, instead of the game currently loaded, this bug does not occur.
Here's a quick step by step recreation of the bug.
1. Start ManiaPlanet Client.
2. Start either Trackmania or Shootmania.
3. When it is finished loading, press the esc key to return to the menu.
4. Here's where the bug occurs. Return to the game you just loaded by clicking on it. The music from the main menu should continue to play.
And because it's required, I'll post important information about my computer:
Parts:
Asus Sabertooth z77 Mobo
Intel i7 3770k
8 GB Gskill Sniper RAM
Asus nVidia GTX 680 with DirectX 11.0, Driver version 301.42
Mushkin Chronos Deluxe SSD 128GB + 500GB Data Drive (Data drive is where maniaplanet is)
Windows 7 Ultimate x64
If any other information is needed, just ask and I'll do my best to get it.
EDIT: Sorry, I forgot to mention that if you switch to a different game, instead of the game currently loaded, this bug does not occur.