Sabotage GameMode
Posted: 07 Jul 2012, 21:57
I used to like playing the kind of team FPS like Counter Strike, so i decided to make this mode : Sabotage.
It's basically just like the defuse maps in CS, and i have been told that CoD has a similar mode called Search and Destroy.
Rules:
- There are two teams, and one or many "bomb poles".
- The attacker team must activate the bomb (by capturing the pole), the defender team must prevent it.
- If the bomb is active : the defender team can deactivate it (by recapturing the pole), and the attacker team must prevent them to do it.
- You do not respawn upon elimination.
- If the time limit is reached and the bomb is not active, the defenders wins.
- If the time limit is reached and the bomb is active, the attackers wins.
- You can also eliminate all the players of the opposing team to win.
- during the first 30 seconds of a round you are respawned if you change team or join the game.
- This mode uses a custom map type : TeamSurvivalArena. It's from my other mode "Team Survival" so that the maps can be retro compatible. You just need to put at least one pole on the map, and obviously one spawn per team.
- I currently have 4 maps dedicated to this mode, strongly inspired by some maps from counter-strike : de_dust, de_dust2, de_aztec and de_train.
You can download all files here (modes, maps, and map type) : http://vaalerian.net/shootmania/
The map folder is currently a bit messy, here is a list of balanced and fun maps i recommend for this mod :
TeamSurvival - Aztec.Map.Gbx
TeamSurvival - Dust.Map.Gbx
TeamSurvival - Dust2.Map.Gbx
TeamSurvival - Train.Map.Gbx
toujane.Map.Gbx
Do not hesitate to make new maps.
Additional informations :
- it takes 10s to activate the bomb pole, and 7s to defuse it.
- only one pole can be captured at the same time.
- having several players on the pole does not increase the capture speed.
- if nobody stands on the pole, it decaptures itself over time (same speed as capture)
- once activated, the bomb timer sets to 35s, and you can hear a beep with increased frequency upon reaching the end of the countdown.
- floating markers visually indicate the direction of poles, or the direction of the currently planted bomb.
- messages on the top of the screen inform you of what is happening with the bomb, and what you are supposed to do with it.
Version notes :
0.3 (current version) :
- participating in bomb activation / deactivation will give bonus +1 point to player
- being on the pole when bomb activation / deactivation completes will give +2 bonus points instead of +1
- detailed messages on round ending to explain the victory conditions used (bomb exploded, all players of a team eliminated, etc ...)
- message on round end to explain bonus points earned (bomb activation / deactivation)
- an optional auto-kill for afk players (i would like to make an auto-spectate or auto-kick, but not possible yet inside a mode)
0.2 :
- disabled nucleus and railguns, for map making reasons (may change later)
- added a bomb explosion animation
- added accelerating beep sounds to the bomb timer, with a softer sound than before
- labels above teams now indicate whois attacker and who is defender
- added a progress bar and a percentage number on top of the screen to indicate bomb activation / deactivation status
- tweaked timers : bomb timer reduced from 45s to 35s, bomb defuse time reduced from 10s to 7s
0.1 :
First version
It's basically just like the defuse maps in CS, and i have been told that CoD has a similar mode called Search and Destroy.
Rules:
- There are two teams, and one or many "bomb poles".
- The attacker team must activate the bomb (by capturing the pole), the defender team must prevent it.
- If the bomb is active : the defender team can deactivate it (by recapturing the pole), and the attacker team must prevent them to do it.
- You do not respawn upon elimination.
- If the time limit is reached and the bomb is not active, the defenders wins.
- If the time limit is reached and the bomb is active, the attackers wins.
- You can also eliminate all the players of the opposing team to win.
- during the first 30 seconds of a round you are respawned if you change team or join the game.
- This mode uses a custom map type : TeamSurvivalArena. It's from my other mode "Team Survival" so that the maps can be retro compatible. You just need to put at least one pole on the map, and obviously one spawn per team.
- I currently have 4 maps dedicated to this mode, strongly inspired by some maps from counter-strike : de_dust, de_dust2, de_aztec and de_train.
You can download all files here (modes, maps, and map type) : http://vaalerian.net/shootmania/
The map folder is currently a bit messy, here is a list of balanced and fun maps i recommend for this mod :
TeamSurvival - Aztec.Map.Gbx
TeamSurvival - Dust.Map.Gbx
TeamSurvival - Dust2.Map.Gbx
TeamSurvival - Train.Map.Gbx
toujane.Map.Gbx
Do not hesitate to make new maps.
Additional informations :
- it takes 10s to activate the bomb pole, and 7s to defuse it.
- only one pole can be captured at the same time.
- having several players on the pole does not increase the capture speed.
- if nobody stands on the pole, it decaptures itself over time (same speed as capture)
- once activated, the bomb timer sets to 35s, and you can hear a beep with increased frequency upon reaching the end of the countdown.
- floating markers visually indicate the direction of poles, or the direction of the currently planted bomb.
- messages on the top of the screen inform you of what is happening with the bomb, and what you are supposed to do with it.
Version notes :
0.3 (current version) :
- participating in bomb activation / deactivation will give bonus +1 point to player
- being on the pole when bomb activation / deactivation completes will give +2 bonus points instead of +1
- detailed messages on round ending to explain the victory conditions used (bomb exploded, all players of a team eliminated, etc ...)
- message on round end to explain bonus points earned (bomb activation / deactivation)
- an optional auto-kill for afk players (i would like to make an auto-spectate or auto-kick, but not possible yet inside a mode)
0.2 :
- disabled nucleus and railguns, for map making reasons (may change later)
- added a bomb explosion animation
- added accelerating beep sounds to the bomb timer, with a softer sound than before
- labels above teams now indicate whois attacker and who is defender
- added a progress bar and a percentage number on top of the screen to indicate bomb activation / deactivation status
- tweaked timers : bomb timer reduced from 45s to 35s, bomb defuse time reduced from 10s to 7s
0.1 :
First version