[Fixed][B0] Time Attack Bug
Posted: 11 Jul 2012, 13:54
Going into and out of spectator mode resets your timer, but not the checkpoints you've touched.
In other words, if you reach all of the checkpoints, go into spectator mode, and immediately leave it, you can make a mad dash for the finish pole after starting and it will count as a legitimate time.
Notably, you can get sub-15 second times on GlideOrDie with this.
(While I'm here, I may as well question why the timer only updates every tenth of a second or so. I'm assuming the continuous updating is client-side judging by the script, so why not keep updating it as fast as possible - 1/100th of a second - so it doesn't look jittery?)
In other words, if you reach all of the checkpoints, go into spectator mode, and immediately leave it, you can make a mad dash for the finish pole after starting and it will count as a legitimate time.
Notably, you can get sub-15 second times on GlideOrDie with this.
(While I'm here, I may as well question why the timer only updates every tenth of a second or so. I'm assuming the continuous updating is client-side judging by the script, so why not keep updating it as fast as possible - 1/100th of a second - so it doesn't look jittery?)