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checkpoints for parkour map

Posted: 12 Jul 2012, 22:56
by Nagby
hi, i love trackmania :pil but i'm not a fan of FPS :( so i changed shootmania into a "racegame" :3
http://www.youtube.com/watch?v=8vQRVb84-ZY&hd=1
i used the offzone tool to prevent cheating, but then you always have to restart from the begining, so pretty hardcore
if there was like a transparent "panel" which you can put anywhere and horizontally and vertically that would be used as new spawn point, it would be a lot better
:thx:

and it would be cool to be able to make vertical booster and 45° ones and vertical + 45° :p
and being able to do 1 wall jump(can be interesting for fps gameplay as well for example if there is 2 towers pretty close and a little too high, you jump on the side of one of the tower and then jump on it to get on the top of the other one)
+ having a line that show the flying path of each booster could be handy^^

and last suggestion : mirrors to make some cool effects and be able to see someone through it so add in strategy
but not full reflection because > adding a dusty layer so you know it is a mirror and not a real part of the map

Re: checkpoints for parkour map

Posted: 18 Jul 2012, 20:18
by quBit
i hope that they will listen to the community and improve movement. then allow race servers.

Re: checkpoints for parkour map

Posted: 18 Jul 2012, 21:02
by Omnixor
quBit wrote:then allow race servers.
there are time-attack servers :teub: have you played this game?!

Re: checkpoints for parkour map

Posted: 18 Jul 2012, 22:18
by kalstrams
Indeed. At least he did not offer to play it on TM2 maps.

Re: checkpoints for parkour map

Posted: 18 Jul 2012, 22:39
by mak5en
Respawn on checkpoints when dead or lost, would be awesome! :)

Re: checkpoints for parkour map

Posted: 19 Jul 2012, 01:53
by dsi1
mak5en wrote:Respawn on checkpoints when dead or lost, would be awesome! :)
We already have time attack but as far as I can tell it doesn't have this, would be a very nice addition to the gamemode.

Either that or I'm missing a key, don't know TM's default keyboard bindings...

Re: checkpoints for parkour map

Posted: 19 Jul 2012, 07:38
by tcq
Now we only need CPs in it and the respawn function, but you did a good job with the offzones :)

But we already have one thread that asks for CPs ...
http://forum.maniaplanet.com/viewtopic.php?f=29&t=11801