[B0 & B1] Lightmap problems on some blocks

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BlackShark
Posts: 237
Joined: 11 Aug 2010, 02:27

[B0 & B1] Lightmap problems on some blocks

Post by BlackShark »

I have some lightmap problems when playing my old maps on tunnel entrance blocks near the water.
Blocks : 7-3-2 and 7-3-3
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ATI Radeon HD7970
Win 7 - 64bit (ultra lightmaps enabled)
The map is : http://tm.mania-exchange.com/s/tr/3090
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Harrison_rus
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Joined: 03 Nov 2011, 17:16
Location: Russia

Re: [B0 & B1] Lightmap problems on some blocks

Post by Harrison_rus »

I have this problem too (ultra lightmaps enabled too):
http://forum.maniaplanet.com/viewtopic. ... 61#p106609
Win 7 x64 home premium
NVIDIA GeForce 9800 GT
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TMarc
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Re: [B0 & B1] Lightmap problems on some blocks

Post by TMarc »

strange, when I load you map in the editor, it first recalculates the shadows (I have set them to standard since ultra high is waste of time somehow ;))
BlackShark
Posts: 237
Joined: 11 Aug 2010, 02:27

Re: [B0 & B1] Lightmap problems on some blocks

Post by BlackShark »

TMarc wrote:strange, when I load you map in the editor, it first recalculates the shadows (I have set them to standard since ultra high is waste of time somehow ;))
Loading a map in the editor always force a shadow recompute if the game has been updated. But so far I have never seen lightmap incompatibilities between game updates so you could always play the old maps fine without having to recompile them.
Re-download the map and just play it in local/solo play to see the issue. If you don't want to spend 3 minutes driving this long and difficult track, just use the free cam.
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TMarc
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Re: [B0 & B1] Lightmap problems on some blocks

Post by TMarc »

yeah. looks bad.
I htink it is related to this here http://forum.maniaplanet.com/viewtopic. ... 58&t=11184
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