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Character Not Facing Where They Always Shoot

Posted: 16 Jul 2012, 21:07
by Cryspy
I find that the characters are a little stiff in their movements. As a result, you are lead to believe that they may not be pointing at you when, in fact, their crosshairs are so you get fragged thinking they were pointing a few feet away on either side of you. This is more evident in close quarter battles within 10 feet of each other.

Re: Character Not Facing Where They Always Shoot

Posted: 17 Jul 2012, 09:07
by Sm00Keh
Very true. It's misleading .

Re: Character Not Facing Where They Always Shoot

Posted: 17 Jul 2012, 09:21
by kalstrams
I agree that rockets, sometimes, fly out at really awkward angles. Albeit I have not noticed same problem with the laser gun.

Re: Character Not Facing Where They Always Shoot

Posted: 18 Jul 2012, 20:13
by quBit
yeah definitely something that should be fixed!

Re: Character Not Facing Where They Always Shoot

Posted: 18 Jul 2012, 22:17
by kalstrams
Maybe some torso movement, I do not know even.

Re: Character Not Facing Where They Always Shoot

Posted: 19 Jul 2012, 01:47
by dsi1
It seems that the arm carrying the attachment, as well as turning of the head, is the indicator, not the facing of the whole torso.

Re: Character Not Facing Where They Always Shoot

Posted: 19 Jul 2012, 11:41
by kalstrams
It is not the most obvious indicator when you have 6 hostile stormers in the next 5 metres.

Re: Character Not Facing Where They Always Shoot

Posted: 23 Jul 2012, 10:29
by Froyd
Today I got hit by a railgun/lasergun user which I thought was safely facing the other direction trying to aim at another player moving towards him, so i began to run straight into his direction. Then all of a sudden the shot comes out from his side and I die... I would have taken cover if I saw him turning.

Re: Character Not Facing Where They Always Shoot

Posted: 24 Jul 2012, 13:16
by Sm00Keh
Froyd wrote:Today I got hit by a railgun/lasergun user which I thought was safely facing the other direction trying to aim at another player moving towards him, so i began to run straight into his direction. Then all of a sudden the shot comes out from his side and I die... I would have taken cover if I saw him turning.

Yea, i've had the same thing plenty of times bfore. Making choices who you shoot first is totally useless because of this.