Beta 1.2 and 1.2b
Posted: 25 Jul 2012, 18:24
So, we are making this 1.2 beta. We may do 1.2a or 1.2b, but there will be a little time before 1.3 I think. Some are leaving on vacations and it will be more difficult to have the full team on board to make versions. Meanwhile, we are still continuing to develop things for Maniaplanet and the 1.3 shall benefit of it.
Main thing is for the Platform pack on Canyon \o/
http://www.youtube.com/watch?v=Slmz-uUt7gE&feature=plcp
(I know I am in ShootMania section, but I have to move the topics to Maniaplanet one day ^^)
Nice update on the server browser in the Maniahome station.
Other cool thing is about some waiting lines/options for modes to enhance the experience on servers when you are less or more than the exact number required to play.
Elite:
3 modes: normal, free, king of the map
Normal, classic elite game mode
Free:
1 to 3 of players in teams.
Players can leave and join the game when they want.
The attacker has a number of armor equal to the number of defenders.
king of the map:
As in Joust, teams of 3 players must win 3 matches to become the king of the map.
The team who wins a match stay in place, the looser give its place to a team in the waiting list.
When a team become the king of the map, we change map and restart from the beginning.
It's now possible to disable the warm up by setting it to 0 second.
Heroes:
2 modes: normal, free
Normal, classic heroes game mode
Free:
1 to 5 players in teams. Players can leave and join the game when they want.
It's now possible to disable the warm up by setting it to 0 second.
Battle and BattleWaves:
Added markers above the poles to capture/defend
Graphic Engine:
First/Third person camera desaturation when player is eliminated
Laser beam start fade out
Underwater surface flickering (when install is from an old canyon setup)
User Interface
New ML playerlist element!
Various changes here for one of the biggest work at the moment. We are updating the way to make interfaces for scripts about players as fast as possible, so the increasing number of custom modes will have as soon as possible an improved way to make them without having to change later. A documentation is being prepared.
Use * to cycle with all/nothing/crosshair only
MediaTracker:
Fixed a bug that sometimes made impossible to add new Mediablocks, and causing a wrong preview
Fixed edition of Block Triangles 2d
EDIT : beta 1.2b, released 27/07/2012 also includes
Siege:
+ Fixed: Sometimes a pole was skipped (double capture)
+ Show the number of Laser, Nucleus and Rocket in your team during the weapon selection sequence
Royal:
+ Automatically activate the pole after 90 seconds (can be edited in the settings)
+ Use correct sounds for messages
+ Show the name of the winner at the end of the map, even if he's offline or in spectator
Joust:
+ Fixed the server script error when a player leaves the game
Main thing is for the Platform pack on Canyon \o/
http://www.youtube.com/watch?v=Slmz-uUt7gE&feature=plcp
(I know I am in ShootMania section, but I have to move the topics to Maniaplanet one day ^^)
Nice update on the server browser in the Maniahome station.
Other cool thing is about some waiting lines/options for modes to enhance the experience on servers when you are less or more than the exact number required to play.
Elite:
3 modes: normal, free, king of the map
Normal, classic elite game mode
Free:
1 to 3 of players in teams.
Players can leave and join the game when they want.
The attacker has a number of armor equal to the number of defenders.
king of the map:
As in Joust, teams of 3 players must win 3 matches to become the king of the map.
The team who wins a match stay in place, the looser give its place to a team in the waiting list.
When a team become the king of the map, we change map and restart from the beginning.
It's now possible to disable the warm up by setting it to 0 second.
Heroes:
2 modes: normal, free
Normal, classic heroes game mode
Free:
1 to 5 players in teams. Players can leave and join the game when they want.
It's now possible to disable the warm up by setting it to 0 second.
Battle and BattleWaves:
Added markers above the poles to capture/defend
Graphic Engine:
First/Third person camera desaturation when player is eliminated
Laser beam start fade out
Underwater surface flickering (when install is from an old canyon setup)
User Interface
New ML playerlist element!
Various changes here for one of the biggest work at the moment. We are updating the way to make interfaces for scripts about players as fast as possible, so the increasing number of custom modes will have as soon as possible an improved way to make them without having to change later. A documentation is being prepared.
Use * to cycle with all/nothing/crosshair only
MediaTracker:
Fixed a bug that sometimes made impossible to add new Mediablocks, and causing a wrong preview
Fixed edition of Block Triangles 2d
EDIT : beta 1.2b, released 27/07/2012 also includes
Siege:
+ Fixed: Sometimes a pole was skipped (double capture)
+ Show the number of Laser, Nucleus and Rocket in your team during the weapon selection sequence
Royal:
+ Automatically activate the pole after 90 seconds (can be edited in the settings)
+ Use correct sounds for messages
+ Show the name of the winner at the end of the map, even if he's offline or in spectator
Joust:
+ Fixed the server script error when a player leaves the game