[MOD] Skele's mods

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Skeleton
Posts: 596
Joined: 23 Jun 2010, 19:42

[MOD] Skele's mods

Post by Skeleton »

Here's my first Shootmania mod.
Enjoy :thumbsup:

Wastelands

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tcq
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Joined: 15 Jun 2010, 11:02

Re: [MOD] Skele's mods

Post by tcq »

Looks incredible.
Aries88
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Joined: 16 Jun 2012, 22:39

Re: [MOD] Skele's mods

Post by Aries88 »

Where do i put the files?

how to install it? there is no Readme
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Re: [MOD] Skele's mods

Post by index »

Aries88 wrote:Where do i put the files?

how to install it? there is no Readme
Hi,

you have to download the zip-file and copy it to your \ManiaPlanet\Skins\Storm\Mod-folder of your profile\Documents.

DON´T unzip the file.

Now the MOD should show up as new SKIN, when you try to create a new map with the advanced editor.

If you play a map using this MOD, the MOD should load automatically.

Regards!
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4thdesign
Posts: 18
Joined: 10 Jul 2012, 23:38

Re: [MOD] Skele's mods

Post by 4thdesign »

Looks very nice.

Question.... How long would it take for a player that doesnt have this MOD installed, to download whilst joining a server that is running the MOD?

Thanks :)
SadHik
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Re: [MOD] Skele's mods

Post by SadHik »

depending on the connection and the location of the player, but you can test downloading it from maniapark and it should be basically the same time ;)

For me in france it's 4 mins :pil
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4thdesign
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Joined: 10 Jul 2012, 23:38

Re: [MOD] Skele's mods

Post by 4thdesign »

Thanks for the reply.

4 mins would be too long for anyone to wait to play a game, as its a fast paced game, people need to play, not wait around for a mod to download!! Shame really, as its a really nice mod.

If I recall, Trackmania mods like this one, was quicker.... perhaps I am wrong though, as its been a few years! :)
SadHik
Posts: 484
Joined: 15 Jun 2010, 11:17
Location: FR - Grenoble
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Re: [MOD] Skele's mods

Post by SadHik »

players can play while the mod download, so if a server is set up with only maps with this mod it should work nicely :pil

BTW TM or TM² never got a mod of this quality (and of this size) ;)
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4thdesign
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Re: [MOD] Skele's mods

Post by 4thdesign »

Ah yes.... i remember now.

Good point and useful for others to know.

Thanks :)
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Skeleton
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Re: [MOD] Skele's mods

Post by Skeleton »

Sorry about this size of this mod but I really wanted to change the way Storm looked and the only way was to more or less fully mod it. I also wanted to keep it high quality like it deserves, I wouldn't want to play the game with low quality textures.
I guess if you play on a server with this mod for the first time and you have to wait for it to download you wouldn't know about it until it was downloaded so what a surprise once it is.

PS Don't wait for a big download when in a server, install the mod today from the link in the first post :D

PPS My next mod I will make a lot smaller because I wont need to change things like mountain sides, trees and grass. I will concentrate on changing all the blocks and not the scenery and it will be aimed to look sci-fi, bright, metallic and shiny.
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