Recording - Replays and Ghosts
Posted: 03 Jun 2011, 13:02
So TM1's recorder was okay. It's one basic fault was recording a single ghost instead of a race. This is actually a great feature to have. It allows players to create races between two runs without additional riff-raff.
But I think with ShootMania and QuestMania, an "all object" recorder is required. I wish there was one for TM1 too. For making neat videos to feel alive ancillary activity is required in the background. This requires multiple ghost recordings. Additionally it really sucks that I can't record wipeouts in TM1 because the car won't complete.
Hopefully for MP, TM2 can keep the ghost recording, but we will also get "all object" recorders. I mean how silly would it be to record a ghost for ShootMania showing only your guy.
My full wish list for recording would be:
(1) Ghost recording (TM1)
(2) Ghost "full-run" recording (like Super Meat Boy where all ghosts from a full track play, including wipeouts, are recorded, in the editor I can pick and choose which ghosts to keep as a track)
(3) "All object" recording (like how Team Fortress 2 is now, analogous to having a boatload of ghosts active in TM1, but this would be in a time linear fashion)
Now here's the catch. In my dream I would like all of these recordings to be playable in mediatracker as individual tracks. So, I could take a ghost recording track of my one run and add it to an all object recording track of a tournament final to see how I did.
But I think with ShootMania and QuestMania, an "all object" recorder is required. I wish there was one for TM1 too. For making neat videos to feel alive ancillary activity is required in the background. This requires multiple ghost recordings. Additionally it really sucks that I can't record wipeouts in TM1 because the car won't complete.
Hopefully for MP, TM2 can keep the ghost recording, but we will also get "all object" recorders. I mean how silly would it be to record a ghost for ShootMania showing only your guy.
My full wish list for recording would be:
(1) Ghost recording (TM1)
(2) Ghost "full-run" recording (like Super Meat Boy where all ghosts from a full track play, including wipeouts, are recorded, in the editor I can pick and choose which ghosts to keep as a track)
(3) "All object" recording (like how Team Fortress 2 is now, analogous to having a boatload of ghosts active in TM1, but this would be in a time linear fashion)
Now here's the catch. In my dream I would like all of these recordings to be playable in mediatracker as individual tracks. So, I could take a ghost recording track of my one run and add it to an all object recording track of a tournament final to see how I did.