I have a question
Texture StadiumWarpScreenMask.dds
Is used so that from the game editor you can insert an image
But how do you paste this function to a block created and exported?
I leave you a picture
NadeoImporter [update 2019/10/09]
Moderator: NADEO
Re: NadeoImporter [update 2014/10/22]
it´s not possible
All of my TM2 skins > http://www.maniapark.com/liste_car.php?a=24451&aS=24451
All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
Re: NadeoImporter [update 2014/10/22]
Is there a way to have blocks with clips? I am only using the ingame mesh editor and would like to create blocks that clip to the high dirt road (white clips). Is that possible?
Re: NadeoImporter [update 2014/10/22]
not yet
All of my TM2 skins > http://www.maniapark.com/liste_car.php?a=24451&aS=24451
All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
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- Posts: 6
- Joined: 18 Apr 2017, 22:26
Re: NadeoImporter [update 2014/10/22]
The importer just gives me a "Material not found in library : TDOS"
when trying to import a character skin.
Model.MeshParams.xml:
when trying to import a character skin.
Model.MeshParams.xml:
Code: Select all
<MeshParams MeshType="Dyna">
<Materials>
<Material Name="_TDSNEM_Link-wild" Model="TDSNEM" BaseTexture="texture/Link-wild"/>
<Material Name="_TDOS_Link-eyelashes" Model="TDOS" BaseTexture="texture/Link-eyelashes"/>
</Materials>
</MeshParams>
- Florenzius
- Translator
- Posts: 2545
- Joined: 27 Jul 2014, 20:31
- Manialink: nickedit
- Location: Germany
- Contact:
Re: NadeoImporter [update 2014/10/22]
You use the latest importer version?
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
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___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
-
- Posts: 6
- Joined: 18 Apr 2017, 22:26
Re: NadeoImporter [update 2014/10/22]
unless NadeoImporter 2017-05-18_12_54 isn't the newest one.
-
- Posts: 6
- Joined: 18 Apr 2017, 22:26
Re: NadeoImporter [update 2014/10/22]
Okay so I got the Importer to run now and it gave me this promising output.
The dds look ok (though the specular maps where yellow for some reason)
Output (with logMeshStats):
However In the model selection the model shows up as the default storman.
The dds look ok (though the specular maps where yellow for some reason)
Output (with logMeshStats):
Code: Select all
NadeoImporter 2017-05-18_12_54
Lod 0 : cPrim = 2, cVert=12276, cTri=16471, size = (2.06 2.01 0.55)
Compressing BC3_DXT5 128x 64 Link-eyelashes_D.tga
Created :temp:\MemoryTemp\Link-wild.zip\Link-eyelashes_D.dds
Compressing BC3_DXT5 16x 8 Link-eyelashes_S.tga
Created :temp:\MemoryTemp\Link-wild.zip\Link-eyelashes_S.dds
Compressing BC1_DXT1 2048x1024 Link-wild_D.tga
Created :temp:\MemoryTemp\Link-wild.zip\Link-wild_D.dds
Compressing BC3_DXT5 2048x1024 Link-wild_S.tga
Created :temp:\MemoryTemp\Link-wild.zip\Link-wild_S.dds
Compressing BC5yx 2048x1024 Link-wild_N.tga
Created :temp:\MemoryTemp\Link-wild.zip\Link-wild_N.dds
Compressing BC4 2048x1024 Link-wild_E.tga
Created :temp:\MemoryTemp\Link-wild.zip\Link-wild_E.dds
Compressing BC1_DXT1 2048x1024 Link-wild_M.tga
Created :temp:\MemoryTemp\Link-wild.zip\Link-wild_M.dds
No Dummy Root node for anim stack"TurnR_90"
No Dummy Root node for anim stack"TurnL_90"
Created :user:\Skins\Models\ArenaPlayer\Link-wild.zip
Re: NadeoImporter [update 2014/10/22]
icons which are 32*32px dont work
fileformat *.tga
when i use 32*32 icons, ingame the block gets random icon from any random block, my block got once even NADEO block icons, what the hell xdd
i changed my icon to 64*64 and works fine, its definitly the nadeoimporter, please fix it we can not use 32*32 icons :/
why 32*32? cause i want to embed 100 blocks and 65 or 17kb makes a difference (will be compressed anyway but still bigger)
fileformat *.tga
when i use 32*32 icons, ingame the block gets random icon from any random block, my block got once even NADEO block icons, what the hell xdd
i changed my icon to 64*64 and works fine, its definitly the nadeoimporter, please fix it we can not use 32*32 icons :/
why 32*32? cause i want to embed 100 blocks and 65 or 17kb makes a difference (will be compressed anyway but still bigger)
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