NadeoImporter [update 2014/10/22]

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Re: NadeoImporter [update 2014/10/22]

Post by TMarc » 19 Jun 2018, 12:19

Thank you Alinoa :thx: :3
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Re: NadeoImporter [update 2014/10/22]

Post by TMarc » 19 Jun 2018, 22:11

Hmm... here it is still outdated, would you mind to fix that as well? thanks :thx:

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Re: NadeoImporter [update 2014/10/22]

Post by Florenzius » 14 May 2019, 14:03

Please update the importer so we can use "Bumper2" too. Thanks ^^
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Re: NadeoImporter [update 2014/10/22]

Post by xrayjay » 14 May 2019, 15:30

Image

i made the matlib code by myself, they are working :thumbsup: :clap:

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Re: NadeoImporter [update 2014/10/22]

Post by Miss » 14 May 2019, 15:48

Can you make some for Canyon? :P
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Re: NadeoImporter [update 2014/10/22]

Post by xrayjay » 14 May 2019, 15:51

That´s possible, just the material isn´t available in canyon, to stay "embeddable" another material have to be used than, just with that jump physics.

Just out of the blue guessed, the jump physics should be in all envis (needs to be tested) :lol:

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Re: NadeoImporter [update 2014/10/22]

Post by Miss » 14 May 2019, 16:05

Ah, bummer. Hopefully it'll be in soon. Would be a shame to only have this in stadium.
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Re: NadeoImporter [update 2014/10/22]

Post by Demented » 14 May 2019, 16:51

Cool Stuff!
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Re: NadeoImporter [update 2014/10/22]

Post by Florenzius » 14 May 2019, 16:51

The physics, indeed, work in all environments for all cars. Would be just nice to have the possibility to import items with the new physics from Blender too. (Not only MeshModeler :P )
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Re: NadeoImporter [update 2014/10/22]

Post by Florenzius » 17 May 2019, 13:18

Florenzius wrote:
14 May 2019, 16:51
The physics, indeed, work in all environments for all cars. Would be just nice to have the possibility to import items with the new physics from Blender too. (Not only MeshModeler :P )
Plop. After yesterday's update I'd like to include the ForceAcceleration, NoGrip, NoSteering and ofc Bumper2 in my suggestion. Looking forward to a new version. :thumbsup:
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