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[B1.3]Joust Player Colours still 'random'
Posted: 11 Sep 2012, 00:21
by Guyver1
Even though I have set friend/foe colours on Joust, when spectating and playing the colours are still random
Can't you PLEASE just have an option for the 'active' players in Joust to be Red & Blue, or Green & Blue or actually take the colours I've set in my options for Friend/foe
I just want 2 colours in Joust, regardless of whether I'm actively playing, or waiting in the player queue.
PLEASE!!!!!!

Re: [B1.3]Joust Player Colours still 'random'
Posted: 11 Sep 2012, 08:55
by Alinoa
I moved your message in the beta forums. Can you please tell us if you can set friend/foe colours on elite and if it well works when playing?
Re: [B1.3]Joust Player Colours still 'random'
Posted: 11 Sep 2012, 21:58
by Guyver1
don't really play elite, so no, not set colours in elite.
I set my colours in Joust. Surely that's the 'correct' place to set them?
Re: [B1.3]Joust Player Colours still 'random'
Posted: 11 Sep 2012, 22:04
by Guyver1
http://www.leonlive.co.uk/stuff/joust_colours.jpg
As you can see from the screenshot
Opponents = Pink
Allys/self - Green
Yet you can see from the screenshot, I'm a cyan-ish colour
When I spectate/waiting list in a Joust server, the colours are completely random still
I just want the option to have 2 colours regardless of whether i'm in the waiting list or whether i'm actively playing
Re: [B1.3]Joust Player Colours still 'random'
Posted: 13 Sep 2012, 12:09
by LuckyBoy
Hello
Yet you can see from the screenshot, I'm a cyan-ish colour
The player color setting is quite more complex:
It forces
only the colors of the bullets, and the players one.
All other ones like interface, crosshair, even hud_3d keep the original color.
The purpose of that is to avoid loosing the team colors information.
This feature is disabled while spectating
(In external spectating, ally/oppo. has no meaning,
and in first person spectating, player switching can makes ally/opponent switchs, then forcing ally/oppo. colors won't be easy to understand).
Yet, we could maybe force theses colors even in interface when there is no team (in Royal or Joust).
LuckyBoy
Re: [B1.3]Joust Player Colours still 'random'
Posted: 13 Sep 2012, 13:57
by Subwoof
Can please make custom color for self and custom ally color separates ????
I maked suggestion before but none replies
http://forum.maniaplanet.com/viewtopic.php?f=29&t=13668
Re: [B1.3]Joust Player Colours still 'random'
Posted: 13 Sep 2012, 18:09
by Guyver1
LuckyBoy wrote:Hello
Yet you can see from the screenshot, I'm a cyan-ish colour
The player color setting is quite more complex:
It forces
only the colors of the bullets, and the players one.
All other ones like interface, crosshair, even hud_3d keep the original color.
The purpose of that is to avoid loosing the team colors information.
This feature is disabled while spectating
(In external spectating, ally/oppo. has no meaning,
and in first person spectating, player switching can makes ally/opponent switchs, then forcing ally/oppo. colors won't be easy to understand).
Yet, we could maybe force theses colors even in interface when there is no team (in Royal or Joust).
LuckyBoy
Joust 'is' a team game, its just a team game with one player on either side.
It would be very nice to 'force' 2 colours regardless of whether you're spectating, in the player queue or actually playing.
I just want the same 2 colours regardless of what my 'state' is when in on the server.
Re: [B1.3]Joust Player Colours still 'random'
Posted: 14 Sep 2012, 09:13
by The_Big_Boo
Just for information, you have to check "Ally Custom Color" and "Opponent Custom Color" if you want to use them. Though it won't do everything you want...
Re: [B1.3]Joust Player Colours still 'random'
Posted: 16 Sep 2012, 13:36
by Guyver1
yes i have checked those
Re: [B1.3]Joust Player Colours still 'random'
Posted: 18 Sep 2012, 16:54
by ylem
When i see my teammate attacking in elite, or i die defending i'd still like to see my custom set enemies color through my teammates eyes.