Custom Objects - File sizes etc
Posted: 22 Sep 2012, 04:02
I will state up front I know nothing about 3d modeling or how to use nadeos new custom object feature !
In theory this is a very cool feature nadeo has given us. But as a player and a server admin it worries me about the impact this will have for playing maps online that include custom objects that you have not already downloaded.
I know its very early days, there are only 2 objects currently on maniapark, one is 1mb the other 2mb. Already we are downloading 500kb maps and occasionally some players have problems with the occasional bigger map. I worry custom objects will cause some players to disconnect, or miss the start of a round.
Can someone who knows clarify how this will work, what impact it might have, pre-load p2p etc
Is it possible for object authors to use the textures already available in each enviroment ? To reduce object filesizes ?
If so, I encourage object authors to do so as much as possible.
If not, nadeo please make it so they can !
In theory this is a very cool feature nadeo has given us. But as a player and a server admin it worries me about the impact this will have for playing maps online that include custom objects that you have not already downloaded.
I know its very early days, there are only 2 objects currently on maniapark, one is 1mb the other 2mb. Already we are downloading 500kb maps and occasionally some players have problems with the occasional bigger map. I worry custom objects will cause some players to disconnect, or miss the start of a round.
Can someone who knows clarify how this will work, what impact it might have, pre-load p2p etc
Is it possible for object authors to use the textures already available in each enviroment ? To reduce object filesizes ?
If so, I encourage object authors to do so as much as possible.
If not, nadeo please make it so they can !