Useful changes to the movement.
Posted: 26 Sep 2012, 23:55
1. Add the possibility to use the stamina bar in mid air to change direction, as it will serve as a form of air control. I realise that momentum is quite important, so restrictions(such as not being able to dash in opposite direction) would be understandable.
Reasoning: This game is quite fast paced(though it should be faster), and since jumppads are a necessary form to get around, having to travel in a predictable trajectory makes it too easy to laser somebody in mid-air. This could be accompanied by an increase in stamina. As the current gameplay is a tad too slow.
2. Allow people to bind the jump and the accelerated run to seperate keys, I am pretty sure everyone is capable enough to use two buttons instead of one, so that a greater control over our movement is possible.
Reasoning: The inability to run without losing valuable speed by jumping, on some areas of the map breaks the flow of the game.
3.Add a way to maintain a certain amount of momentum. While bunnyhopping and strafejumping were created from exploiting the physics in a game, they did add a significant amount of speed to the game while at the same time raising the skillcap. Why not give players a way to maintain momentum, without it being an exploit?
Reasoning: Walking feels slow and shallow, adding more movement types adds to the depth of the game. Jumppads are good, but they offer a fixed trajectory, while having the freedom to move around fluently would be much better.
Reasoning: This game is quite fast paced(though it should be faster), and since jumppads are a necessary form to get around, having to travel in a predictable trajectory makes it too easy to laser somebody in mid-air. This could be accompanied by an increase in stamina. As the current gameplay is a tad too slow.
2. Allow people to bind the jump and the accelerated run to seperate keys, I am pretty sure everyone is capable enough to use two buttons instead of one, so that a greater control over our movement is possible.
Reasoning: The inability to run without losing valuable speed by jumping, on some areas of the map breaks the flow of the game.
3.Add a way to maintain a certain amount of momentum. While bunnyhopping and strafejumping were created from exploiting the physics in a game, they did add a significant amount of speed to the game while at the same time raising the skillcap. Why not give players a way to maintain momentum, without it being an exploit?
Reasoning: Walking feels slow and shallow, adding more movement types adds to the depth of the game. Jumppads are good, but they offer a fixed trajectory, while having the freedom to move around fluently would be much better.