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Stadium "bugs"

Posted: 04 Nov 2012, 21:29
by eyebo
I'm creating this topic as a split from the Questions and Answers topic found here:
http://forum.maniaplanet.com/viewtopic. ... &start=200

Hylis said not to debate in that topic.
Hylis wrote:If you want a debate, open a topic for other players to participate. But please avoid to debate in this thread :thumbsup:
So that's what I'm doing, opening a new topic. :)

Zooz started by making a claim that every Stadium driver I've ever talked to about this subject would refute. That "there are no bugs". Let's read his quote below:
Zooz wrote:there are no bugs, at least not in the driving... Rammstein bumps were intentionally modeled into the blocks. You guys should learn to just admit you screwed up when you crashed, not blame it on the game ;)

p.s. if you want to continue this discussion send a PM, everyone is tired of seeing it
If everyone is tired of seeing it, you shouldn't have started it again. :lol:

Personally I think such discussions are healthy, and better than having a dead forum where no one is discussing anything. If people simply stop caring, then the game dies.

The part where Zooz says "there are no bugs" is completely ludicrous. But then he qualifies it with saying "at least not in the driving", which would seem to be true in most cases.

But does it really matter where the bugs come from? They exist. And they exist in places where you should be able to drive your car without some seemingly random crash occurring.

It's a matter of driving your car on what appears to be a flat piece of track and having the car suddenly fly up in the air because of some invisible bump in the block, or in the case of dirt blocks... veer off to the side or suddenly lose speed in an unexpected way.

But alas, I'm a little torn on the subject of landing bugs and wheel pops, etc.

Part of the fun in United environments was learning to build in such a way (and driving in such a way) to avoid bugs. Or in some cases, learning to exploit them for a unique track or a unique driving experience.

I do like that Canyon has very few bugs. It means even very unsmooth tracks with hard landings can still be a lot of fun. But as a result, I think it provides less incentive to map smoothly.

Look at the dirt track making scene in Stadium. If it hadn't been for the excessive bugs on the hard landings on dirt, I doubt people like pantseri would ever have had to perfect dirt style tracks to the level of perfection that he and others have achieved over the years.

The evolution of map making is a strange confluence of influences from many places. The environment itself, the diversity of the blocks, the bugs in the environment, ideas from other map makers, etc. Taking one away is like pulling a card out of a house of cards. It could all come falling down.

My point to all this is... Nadeo has the chance to remove those bugs (or bumps if you like) that directly affect driving in the competitive scene (even if they were intentionally added originally... as Zooz claims), but if they remove too many bugs, they could adversely affect the track making scene. It's a careful balancing act, and one I'm glad I don't have to make.

Re: Stadium "bugs"

Posted: 04 Nov 2012, 21:47
by Omnixor
didn't read yet, but maybe just move all this text to my poll about bugs? ^^
http://forum.maniaplanet.com/viewtopic.php?f=9&t=14622

Re: Stadium "bugs"

Posted: 04 Nov 2012, 22:11
by TMarc
Omnixor wrote:didn't read yet, but maybe just move all this text to my poll about bugs? ^^
http://forum.maniaplanet.com/viewtopic.php?f=9&t=14622
No.

Because you didn't ask for discussion:
Omnixor wrote:just a question.
:roflol:

Re: Stadium "bugs"

Posted: 04 Nov 2012, 22:16
by eie
I hope editor bugs are fixed. Sure they can be useful, but I'd rather have a reliable in-game editor. If I want to take the risk of crashing with the map, I can choose to use an external program.
Example: http://tmnforever.tm-exchange.com/main. ... 30038#auto

I don't know a lot of driving bugs, but certainly grass-sliding should be fixed?
Example: http://www.youtube.com/watch?v=5KJ7PFrLYbM

Re: Stadium "bugs"

Posted: 04 Nov 2012, 22:47
by eyebo
Why is the grass slide a bad thing? If it works in a predictable way, isn't it kind of cool and adds depth to the game?

Coast has a similar thing, and so does Bay. It's a great thing for freestylers.

Also, if you want to merge this discussion with Omnixor's poll, I'm fine with it. :P

Re: Stadium "bugs"

Posted: 04 Nov 2012, 23:55
by SiH13
eyebo wrote:and so does Bay. It's a great thing for freestylers.
:1010

Re: Stadium "bugs"

Posted: 05 Nov 2012, 01:01
by luftisbollentm2
eyebo wrote:Why is the grass slide a bad thing? If it works in a predictable way, isn't it kind of cool and adds depth to the game?
Noo that is a bad thing to keep the bugs, just like the start burst that we had in canyon

bugs i know about in tmuf - stadium and how hard to make for me.

1 Neo drift (anywhere) (skill) (not on grass)
2 grass sneaking (grass) (feeling) (hard)
3 jump turn bug on any surface (everywhere) (easy to do hard to master)
4 under carrage jump bug ( jumps) (quite easy)
5 under carrage turn 180 (edge of platform) (a bit tricky)
6 finish/checkpoint bug (easy)
7 speed turn bug (dirt, grass) (easy)
8 start trick (edge of start) (medium hard)
9 turbo trick (beginning of turbo)(medium)
10 remstein drift (edge of remstein)(medium)
11 back turn start (start) (hard)

Those can be rebuild to fix some bugs
start / finish / checkpoints / multilap start

remove all bugs and call it stadium 2 and see what people think in the beta.

whatever you guys deside, the graphic are improved and its going to be fun to see how much better it looks.
maybe the graphic change is enough..

off topic below...............

Idea

Add some new nadeo campain maps to stadium so its some new tracks to master in the new maniaplanet - stadium and let people download the old nadeo map as a map pack, or have 2 campains "old / new" :1010

Re: Stadium "bugs"

Posted: 05 Nov 2012, 07:13
by metoxys
So I have been playing Stadium recently for some reason and the rammsteins just make me ragequit. Be so good at a jump that you land on the rammstein: Huge speed penalty. Drive so good that you take turns as if it was Canyon: Either huge speed penalty due to rammstein, sudden drift due to rammstein or SUDDENLY FLYING due to rammstein.
Hard landings on dirt are a major annoyance.

Re: Stadium "bugs"

Posted: 05 Nov 2012, 08:19
by JumperJack
tm2 stadium won't be stadium if any of those 'bugs' are fixed. imo, the neo-slides and stuff like that are most certainly not bugs, but more like features (and come in very handy for freestylers/rpg-tracks/wts-tracks/etcetera). the only thing that could (and i say could, since i don't agree with it) be called a 'bug' is the rammstein-bug.

however, it is part of the game: the rammstein is buggy. if you don't like bugging on a rammstein, don't drive on it. yesterday, i drove a 25-minute race on a stadium track, and i only got the rammstein-bug once, and that really was my own fault, since i entered the corner in a risky way.

imo, the gameplay should be kept intact. stadium has become very popular with all those tricks and bugs, and that won't change for tm2. besides that, many trackbuilders for stunts, rpg, wts and even lol tracks actually use these tricks and bugs to create some of the most awesome tracks (trackmania is not all about normal, pure racing).

tm2 stadium should ship with bugs and stuff, otherwise it won't be the real stadium. ;)

Re: Stadium "bugs"

Posted: 05 Nov 2012, 09:49
by Wormii
I can 100% agree with JumperJack here :1010