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Paradox Jump Pack -- Big Project

Posted: 07 Nov 2012, 11:54
by faserg1
Hi all. Now I am noticing that PJP must be a big community project. Why? Look here:
Big features:
Singleplayer.
The story of some good guys. There RPG and FPS at the same time) So, I need help in this cases:
  • Voice.
    Yeah! Our characters will talk.
  • Plan/scenario/story.
    Someone from Borderlsnds 2 wrote:Our story begins with them. And with a man, named Handsome Jack.
    I have many ideas for story, but I can't build from them realy good story. Time to imagine something new!
  • Character-models, player-models.
    There is idea what I have - choosing player character and model.
  • Skils and magic. BTW, I know that in SP ammo isn't infinite. If you have no ammo for now - use magic! But magic must be upgradeble. You have skill and magic - and ammo is on second place.
  • Special objects.
    For now I have 1 avaible and 2 in WIP objects that give something to player. Artefact and PowerBox can upgrade player powerful. In many combination it upgrads inventory, armor, ammo, stamina, magic powerful.
    SmallCrystal - can give magic resources and using in magic upgrades.
  • And so on... Something I already done (it listed below), something we can't ATM (we don't have ActionMaker). On something I working.

First Trailer
Download The Last Beta (Or by Direct Link).

About Mission:
  • You have - one armor, one rocket ammo slot that don't reloading.
  • Your target is come to the control point (goal/checkpoint).
  • You can pick up items.
  • Bots can sometimes drop items (10% - rockets, 90% - NOTHING!).
  • Artefact - item, like money.
  • Invertory (Medium, with images, 90% - functions, 50% - optimisation, 10% - UI).
  • Shop.
Features:
  • Language translation. (Soon I create special translation for more languages. You must contact me for sugguest translation.)
Very soon:
  • Shop - crystal block when you can buy more ammo, armor, weapons etc.
  • Some bug fixes and other features.
Bugs:
  • For now bots not working. (I'll add it back when come fix-update of MP)
Working on:
  • Scripted BotsAI (Done: 5%).
-------------------
About Artefact (MultiPlayer game-mode):
  • You have standart player-power.
  • You must find Artefact and then run to goal and capture it.
  • When you have Artefact your armor little by little restoring.
  • When you stay with Artefact on goal your armor is crashing (faster than restoring).
  • Winer is player that collected All artefacts (You can change count of artefact in setting).
  • Armor box only give slot and don't charge it.
  • Items spawn once at round. Round = 1 captured Artefact
  • All player power reset at the next round.
Features:
***Coming soon***

Bugs:
  • After first round marker are don't attaching to artefact.
--------------------
Soon:
  • Custom missions.
  • New menu.
Good luck!
--------------------
Fixed:
  • Added object Column
  • Now working by half save-load system.
  • Chrono and map info hiden.
  • Solo again working.
  • Code optimisation.
--------------------
Pack updates:
  • 28.06.2013 - Demo 0.4

Re: Paradox Jump Pack

Posted: 07 Nov 2012, 13:14
by nighthawk4571
Not sure whether this install took my 50 planets or not - looked like it downloaded an update then closed the game down. After that, when I select the pack the same thing happens. :?

I had a choice between 'Pay' or entering a key so I paid.
'Key' - Is this my player key? If so, why should I be doing this - my game is already registered!

Cheers :)

Re: Paradox Jump Pack

Posted: 07 Nov 2012, 13:19
by faserg1
I can generate key for this pack and give that, for example, to my friend. He can put this key and play in my title.

Re: Paradox Jump Pack

Posted: 07 Nov 2012, 13:24
by nighthawk4571
OK - so how do I generate a key?

Thanks

Re: Paradox Jump Pack

Posted: 07 Nov 2012, 14:01
by faserg1
You cannot generate key. It is avaible only for autor. You can buy title for 50 planets.

P.S.: I creating trailer. Soon upload to YT.

Re: Paradox Jump Pack

Posted: 07 Nov 2012, 19:31
by SiH13
Maniaplanet crashed when i opened it :P

Re: Paradox Jump Pack

Posted: 07 Nov 2012, 20:02
by nighthawk4571
faserg1 wrote:You cannot generate key. It is avaible only for autor. You can buy title for 50 planets.
Ok thanks faserg1. So back to my first post, I clicked on the 'Pay' button and assume that this took 50 planets from my account. Now, if I select your Title the game crashes/ shuts down completely. :arrow:

I have removed the titlepack file, downloaded a fresh one added the Title again ..... it still closes the whole Maniaplanet game down when I select it. So there's a problem and I'm not sure what else I can try to get this to work.

Cheers :cry:

Re: Paradox Jump Pack

Posted: 07 Nov 2012, 20:07
by faserg1
Hmm... when I open it, MP is normal. No crashes, closings etc. What version of MP you use?
Uploading new version (I just change MapType script, if launch solo I see my map). Trailer not avaible for today. Tomorrow I'll upload it. I don't know why MP crashing. Ask Hylis)

Re: Paradox Jump Pack

Posted: 07 Nov 2012, 20:19
by banjee
SiH13 wrote:Maniaplanet crashed when i opened it :P
Same for me. I'm on the newest version of ManiaPlanet 1.3e

Re: Paradox Jump Pack

Posted: 07 Nov 2012, 20:59
by nighthawk4571
faserg1 wrote:Hmm... when I open it, MP is normal. No crashes, closings etc. What version of MP you use?
........ I don't know why MP crashing. Ask Hylis)
Latest version including yesterday's 20Mb update. :cry:

...... 5 minutes later ..... downloaded your new file - sorry but same crash. :?