SpeedBall2.0

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steeffeen
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SpeedBall2.0

Post by steeffeen »

SpeedBall

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I took the awesome game mode SpeedBall made by Awpteamoose, fixed a few things, added some features and created SpeedBall2.0!

There are plenty of configurable settings to fit everyones needs. (Just tell me if you miss something!)
Don't hesitate to ask if you have questions referring the configuration or anything else.

Some new features:
- FriendlyFire (ServerSetting)
- LaserBattle (ServerSetting)
- (Fun-)Bots (ServerSetting)
- Maximum rounds limit (ServerSetting)
- Maxmimum player count (with waiting queue) (ServerSetting)
- Achievements
- Laser miss distance message
- Top Rankings
- XmlRpc Callbacks
- Command Post
- ...

Download
http://forum.maniaplanet.com/viewtopic.php?f=10&t=22404

Big thanks to Awpteamoose for making the original mode and helping me when i had questions! <3

steeffeen
Last edited by steeffeen on 10 Aug 2013, 19:31, edited 10 times in total.
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    Re: SpeedBall2.0

    Post by steeffeen »

    There was an issue because of the 2.1 Update. Please redownload.
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      coolsnake
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      Re: SpeedBall2.0

      Post by coolsnake »

      Hm is overtime still handled the same way as the original script?

      If it is, I'd suggest to make overtime kick in after the next time the ball drops instead of resets so that it doesn't take ages for overtime to actually kick in. It also allows the team that has the ball to make one last action.
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      blackactarus
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      Re: SpeedBall2.0

      Post by blackactarus »

      Wow, nice :D
      THX
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      Re: SpeedBall2.0

      Post by steeffeen »

      coolsnake wrote:Hm is overtime still handled the same way as the original script?

      If it is, I'd suggest to make overtime kick in after the next time the ball drops instead of resets so that it doesn't take ages for overtime to actually kick in. It also allows the team that has the ball to make one last action.
      i will add an option to configure the start of overtime, i like your suggestion and we will definitely test it on our server :)
      thanks for the feedback
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        gunala06
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        Re: SpeedBall2.0

        Post by gunala06 »

        Nice improvements steeffeen :)
        Bots are really fun :D

        Maybe an idea/suggestion:
        Make the color of rockets different for the player who got the ball (maybe yellow or green). That's could be easier to follow actions, and to identify passes with other rocket spam^^

        Speedball 2.0 is running on our server ;)
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        Re: SpeedBall2.0

        Post by steeffeen »

        gunala06 wrote:Maybe an idea/suggestion:
        Make the color of rockets different for the player who got the ball (maybe yellow or green). That's could be easier to follow actions, and to identify passes with other rocket spam^^
        Actually it's not possible to color only the rockets differently. But even coloring the ball carrier differently isn't possible. I'm able to force player colors, but not in a team context. (So it would be possible in melee for example.)
        Sorry for that. ^^

        Thanks for the kind words btw :thx:
        coolsnake wrote:Hm is overtime still handled the same way as the original script?

        If it is, I'd suggest to make overtime kick in after the next time the ball drops instead of resets so that it doesn't take ages for overtime to actually kick in. It also allows the team that has the ball to make one last action.
        We tested it on our server and we think that it's a bit too fast.. So i edited the script again and changed the default overtime start (you can change the constants in the script to enable start-on-drop or start-on-reset)

        The new default overtime start is caused by ball reset, but when the usual game time is over and extra time is counting up the time to reset the ball constantly decreases. That means that every 30 seconds (editable) the ball reset time decreases by 1 second. After ~5 minutes extra time the overtime will start on drop as the ball resets instantly.
        What do you think about this behavior?
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          Re: SpeedBall2.0

          Post by blackactarus »

          Tested => Approved :thumbsup:
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          Re: SpeedBall2.0

          Post by steeffeen »

          Version 1.2.0 (2013-01-30)

          - fixed the ball marker position when a bot has the ball
          - it can now be disallowed that bots can have the ball (look into the constants)

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            Re: SpeedBall2.0

            Post by gunala06 »

            :thumbsup:

            For the next version, maybe add a warm up option. That's could be usefull for matchs and competitions. :)
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