Could we get a "Read First" thread, please?
Posted: 26 Jan 2013, 12:29
Would it be possible to create a REAL "Read First" topic that would actually explain what QuestMania is?
I thought that maybe I'm not looking in the right place, so I used google. "What is questmania" does not give an answer to the question, unfortunately.
What I'm looking for, specifically, is something like this:
What is Questmania?
- QuestMania is Nadeo's "Diablo-clone", enhanced by the presence of easy-to-use map and adventure editor, which means our beloved community will be able to create thousands of custom adventures with Plots, Quests, Unique Enemies, Heroic Equipment and Quest Rewards
How will, on a high level, the editor work?
- Just like in Trackmania and Shootmania, creators will be able to use the standard map editor to build 3D dungeons and landscapes, but because RPGs require more than just maps, the following enhancements will be present:
- - Ability to link maps, creating multi-map adventures and packing them together for easy sharing. Each map can be connected to dozens of other maps, so complex branching will be possible.
- - Placement of objects into the maps on a more granular level than the environment blocks (i.e., multiple different objects in the same "cubic tile")
- - Graphical trigger-and-consequence editor (so, without a single line of programming, you can eg. make a treasure chest appear once all monsters in a given area are killed)
- - Graphical conversation module with simplified branching (So you can easily create conversations where the player can choose from multiple options and this gets reflected in the subsequent statements).
- - Simplified object authoring tools and the ability to import advanced objects created in other tools (You can take any of the hundreds of predefined objects, incl. monsters, and create your own variations without leaving the editor, or you can create brand new objects elsewhere and import them into the adventure).
Where in development are you with this game, and what do you think is the main competition advantage against eg. Torchlight II, which also provides editting tools?
- (...)
You see? Absolute basics, so we can actually start discussing the more advanced stuff like "What should be in it?"
I thought that maybe I'm not looking in the right place, so I used google. "What is questmania" does not give an answer to the question, unfortunately.
What I'm looking for, specifically, is something like this:
What is Questmania?
- QuestMania is Nadeo's "Diablo-clone", enhanced by the presence of easy-to-use map and adventure editor, which means our beloved community will be able to create thousands of custom adventures with Plots, Quests, Unique Enemies, Heroic Equipment and Quest Rewards
How will, on a high level, the editor work?
- Just like in Trackmania and Shootmania, creators will be able to use the standard map editor to build 3D dungeons and landscapes, but because RPGs require more than just maps, the following enhancements will be present:
- - Ability to link maps, creating multi-map adventures and packing them together for easy sharing. Each map can be connected to dozens of other maps, so complex branching will be possible.
- - Placement of objects into the maps on a more granular level than the environment blocks (i.e., multiple different objects in the same "cubic tile")
- - Graphical trigger-and-consequence editor (so, without a single line of programming, you can eg. make a treasure chest appear once all monsters in a given area are killed)
- - Graphical conversation module with simplified branching (So you can easily create conversations where the player can choose from multiple options and this gets reflected in the subsequent statements).
- - Simplified object authoring tools and the ability to import advanced objects created in other tools (You can take any of the hundreds of predefined objects, incl. monsters, and create your own variations without leaving the editor, or you can create brand new objects elsewhere and import them into the adventure).
Where in development are you with this game, and what do you think is the main competition advantage against eg. Torchlight II, which also provides editting tools?
- (...)
You see? Absolute basics, so we can actually start discussing the more advanced stuff like "What should be in it?"