[B2.1][mt] Custom camera , position error
Posted: 02 Feb 2013, 02:13
This is hard to explain. But here goes.
I was using MT in canyon for a ingame trigger using a custom camera, and when interpolation is set to none, its is buggy when setting the position of the camera with multple key points.
After you postion the camera on a key other than the first (eg 2), then goto the next key (eg 3)to position the camera, the screen picture does not move when using the cursor keys, but the co-ordinates do change its bugged, then going to the previous key (eg 2) the values have changed to be that of the key before it (eg 1) .Its impossible to set the position of the camera across multiple keys beacuase the keep changing after you set them.
This only seems to happen when interpolation is none, other interpolations are ok
I was using MT in canyon for a ingame trigger using a custom camera, and when interpolation is set to none, its is buggy when setting the position of the camera with multple key points.
After you postion the camera on a key other than the first (eg 2), then goto the next key (eg 3)to position the camera, the screen picture does not move when using the cursor keys, but the co-ordinates do change its bugged, then going to the previous key (eg 2) the values have changed to be that of the key before it (eg 1) .Its impossible to set the position of the camera across multiple keys beacuase the keep changing after you set them.
This only seems to happen when interpolation is none, other interpolations are ok