Official Exp v1.3 feedback
Posted: 14 Sep 2012, 14:04
1. Checkpoints
Checkpoints introduces a new way to make Elite maps. I think I can integrate it to Elite for the months to come, since it will enable organizers to decide to use maps with them, or not. Without checkpoints, the mode is the same as before.
2. Toss
Toss is a plus, let's integrate it. We are working on callvote maps
3. Inertia and speed
I will work on being able to decelerate in more effeciant way before talking of the whole speed question. So, it will have to wait for 1.5 version, or something like that, to have another speed
4. Trajectories
Speed loss when changing of trajectory was too strong before, I will use the Exp setting. It will make a feeling of gain of speed in the action.
5. Walljump
I want to improve the walljump in two ways before including it. Once it is improved, I think I will integrate it in Storm. However, something new will appear in script that will enable to unactivate some features like this in it. So, walljump off for some modes, and falling damage on on some others ^^
6. Laser jump
Laser jump seems accepted by many. You can discuss it here if you feel otherwise.
7. Defense with 3 rockets
Three rockets in defense can make an attacker sure that you can not have him once you fired your first rocket. So, it makes a radical change in the 1vs1 situation if the attacker has 3 armors. The round should never be finished before being really finished, so I would avoid to diminish it to 3 rockets. If some players would rather nerf the defense, we should reduce the reloading time. You can discuss that point here, it is not entirely closed.
8. Progressive jump
Progressive jump should be tested more, maybe in more modes. I will wait for this. On one side it can be frustrating to lose because of a jump missed for lack of attention to such detail, but on another, it feels more physical, logical, smooth and deep.
9. Laser vs Rockets
We will add a better feedback, reduce the hitbox and have further tests before making them official.
Do not hesitate to give you oppinion here. However, please talk about your feelings and arguments and avoid to fight against others or to judge the question. The goal is to bring positive elements to help me think. Also, the number is quite useless. The goal is not to try to bring a maximum of buddies to support your opinion or make +1, but to give feelings and arguments for me to understand the quality or the trouble you feel.
Checkpoints introduces a new way to make Elite maps. I think I can integrate it to Elite for the months to come, since it will enable organizers to decide to use maps with them, or not. Without checkpoints, the mode is the same as before.
2. Toss
Toss is a plus, let's integrate it. We are working on callvote maps
3. Inertia and speed
I will work on being able to decelerate in more effeciant way before talking of the whole speed question. So, it will have to wait for 1.5 version, or something like that, to have another speed
4. Trajectories
Speed loss when changing of trajectory was too strong before, I will use the Exp setting. It will make a feeling of gain of speed in the action.
5. Walljump
I want to improve the walljump in two ways before including it. Once it is improved, I think I will integrate it in Storm. However, something new will appear in script that will enable to unactivate some features like this in it. So, walljump off for some modes, and falling damage on on some others ^^
6. Laser jump
Laser jump seems accepted by many. You can discuss it here if you feel otherwise.
7. Defense with 3 rockets
Three rockets in defense can make an attacker sure that you can not have him once you fired your first rocket. So, it makes a radical change in the 1vs1 situation if the attacker has 3 armors. The round should never be finished before being really finished, so I would avoid to diminish it to 3 rockets. If some players would rather nerf the defense, we should reduce the reloading time. You can discuss that point here, it is not entirely closed.
8. Progressive jump
Progressive jump should be tested more, maybe in more modes. I will wait for this. On one side it can be frustrating to lose because of a jump missed for lack of attention to such detail, but on another, it feels more physical, logical, smooth and deep.
9. Laser vs Rockets
We will add a better feedback, reduce the hitbox and have further tests before making them official.
Do not hesitate to give you oppinion here. However, please talk about your feelings and arguments and avoid to fight against others or to judge the question. The goal is to bring positive elements to help me think. Also, the number is quite useless. The goal is not to try to bring a maximum of buddies to support your opinion or make +1, but to give feelings and arguments for me to understand the quality or the trouble you feel.