[B3RC1] Scoreboard library crashes when there are bots
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[B3RC1] Scoreboard library crashes when there are bots
The Scoreboard library crashes when some bots have been added to the game.
Re: [B3RC1] Scoreboard library crashes when there are bots
I added bots on Melee and Royal to test this, and the ScoresTable library didn't crash. What do you mean by "crash"? Does the script return an error?
Re: [B3RC1] Scoreboard library crashes when there are bots
I had an error in the ScoresTable library when I tried to use the SetNbFakePlayer(x,y) instruction.
I had the problem in a team game. My gamemode works correctly with players but not with bots.
I can't test right now but if I remember correctly the error was with the netwrite keyword in the ScoresTable::Load() function.
I had the problem in a team game. My gamemode works correctly with players but not with bots.
I can't test right now but if I remember correctly the error was with the netwrite keyword in the ScoresTable::Load() function.
Re: [B3RC1] Scoreboard library crashes when there are bots
This bug will be fixed in the next version. Indeed bots don't support netread/netwrite variables, I added a check to avoid the bug.
I didn't have the error because I only call the Load() function once at the beginning of my script, way before the bots were created, and so didn't trigger it.
I didn't have the error because I only call the Load() function once at the beginning of my script, way before the bots were created, and so didn't trigger it.
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