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[B3RC3] Few Block Placement issues

Posted: 12 Feb 2013, 19:05
by Skeleton
I have a few issues with some block placements. It's like they should go together but wont and one that goes together but not right :teub:

1, I don't feel that there's a great deal of difference between blocks 2-5-5 and the two block 6-2-5 and 6-4-5. So shouldn't block 3-3-1 fit to block 2-5-5 like it does the other two block? Image

2, If I can connect the straight block 3-3-2 to block 3-1-2 and also connect block 3-3-2 shouldn't I be able to connect block 3-3-2 rotated 180 to block 3-1-2 without it flipping back 180 Image

3, If I can use the ramp block 3-4-2 with block 3-1-2 which tunnels through block 3-1-2, shouldn't I be able to use grass ramp block 3-4-3 (when placed on the ground) with 3-1-2 and still tunnel through? It gives it a dead end. Front Image Back Image

4, Not sure if this is just a suggestion really but the blocks look like they belong together but might be same reason as question 1. I just feel that blocks 3-3-1 to 3-3-4 should fit with blocks 3-5-1 to 3-5-4.

5, What the hell is block 3-1-1 for? Besides making nice little bends in block 3-1-2 :lol:

This is were Fix says I have to much time on my hands :roflol:

Re: [B3RC3] Few Block Placement issues

Posted: 12 Feb 2013, 19:11
by Skeleton
Going back to question 3, it works if I use block 3-2-3 in conjunction with block 3-4-3 and 3-1-2. I guess it makes it more versatile but if that's the case shouldn't the other two do this as well? :?

Re: [B3RC3] Few Block Placement issues

Posted: 12 Feb 2013, 19:13
by Alinoa
Thank you for your report Skeleton :thumbsup:

Re: [B3RC3] Few Block Placement issues

Posted: 12 Feb 2013, 19:17
by Skeleton
Alinoa wrote:Thank you for your report Skeleton :thumbsup:
No problem mate and I guess this will help some others on how all these blocks fit together :D

Skele

Re: [B3RC3] Few Block Placement issues

Posted: 12 Feb 2013, 20:54
by Fix
I have to much time on my hands

Re: [B3RC3] Few Block Placement issues

Posted: 12 Feb 2013, 21:41
by Fix
1- it's the same 3D object. but black arcade and white arcade have their feet black and white, so they don't share the same pillars. However the mid pillars are the same 3D objects, but our editor doesn't support that kind of complex genealogy. so you have:

Black Arcade that place Black Arcade Pillar
>Black Arcade Pillar<<=insert Tech Path Straight here
>Black Arcade Pillar feet

White Arcade that place White Arcade Pillar
>White Arcade Pillar<<=insert Tech Path Straight here
>White Arcade Pillar feet

I'm not fan of this either, but we do with what we have.
If the Mid Pillars had black&white components, you wouldn't be puzzled :)

2- I could make that version, but soon you'll ask for the 90° ones :lol: Sometimes I prefer to switch to other more usefull blocks rather than make the complete set. see... I didn't have enough time to make the pillars in water for tech towers, and I think they are really missing.

3- can't you place the tower core pillars above, they will open the tower?? I forgot to test it after changing the system of the core pillars to be more suited for hooks. I'll check that and debug if necessary.

4- what do you mean by "fit" ? 3.3 are tech path (high regen rate) and 3.5 are bunkers (nucleus)

5- these (TechTower) are the first pillars I made for the tech path while searching for the right grammar.
Tech path were not supposed to fly, like castle carches, and be sticked to a pillar.
The first time I've put a techpath corner into a tech tower I discovered these pillars were too big and would ask complexe modelisation for every block I would put into them
I changed for the half ones (TechTowerDeadend), that worked a bit more like the arch pillars (I planned to convert them to arch pillar and win all the terrain possibilities of these).
To not loose the benefits of turning the tower 90° over itself (and then allowing crossing path above each other), I made a switch from the tower to the half tower, up and down.
That was giving a sci-fi WTF look.
Is it a space ship, a power plant, a giant alien screwdriver ?
Anyway, whatever funny name you give them, they were puting the storm environment far from earth (and then far from uncanny valley and far from AK47 or M4A1).
If I had that time in my hands, I would change the screwdriver head design (I already started it, but it's lower priority than pillars in water I think) to a more "conventionnal" one that will last longer. Maybe you'll see alternative tops for these towers one day ;p
To come back to the question : you can place any block in a halfTower pillar, convert to a tower, turn 90° then convert back to a half tower and then put another block 90°.
It takes a lot of space because the transtions are 4 blocks high, and so they are a bit useless since we have flying blocks now, but they also give a lot of "weight" to the towers.
But they still make funny Sci-Fi structures. and maybe one day may be able to support very heavy Tech structures, who knows?

Re: [B3RC3] Few Block Placement issues

Posted: 12 Feb 2013, 22:36
by Skeleton
Remind me not to put question marks again because Fix might answer :roflol:
Keep to block numbers and not name ffs :lol:
I was reading that and my brain went off on a sci-fi adventure.
Consider me told :thumbsup:

Off topic, will someone make the Mediatracker Triggers smaller :teub:

Re: [B3RC3] Few Block Placement issues

Posted: 12 Feb 2013, 23:11
by TMarc
Skeleton wrote:Remind me not to put question marks again because Fix might answer :roflol:
Keep to block numbers and not name ffs :lol:
I was reading that and my brain went off on a sci-fi adventure.
Consider me told :thumbsup:

Off topic, will someone make the Mediatracker Triggers smaller :teub:
Please don't hit Fix, Skeleton :teub: ;)
I guess this was his longest answer ever :lol: (ok, rather the second or third longest, don't know :mrgreen: )
Fix :thx:

This is the other side of a system where many things can be done:
It is not anymore as easy as with the first TrackMania with a relatively decent overview and where you had to drive well gaining coppers in order to unlock new blocks.
Now we have hundreds(?) of blocks directly at our fingertips and we have to learn how to use them :lol:

I also guess this is something which could be placed in the Wiki: a "How to place blocks" guide, with nice screenshots etc. :thumbsup:

Re: [B3RC3] Few Block Placement issues

Posted: 12 Feb 2013, 23:52
by Skeleton
TMarc wrote: also guess this is something which could be placed in the Wiki: a "How to place blocks" guide, with nice screenshots etc. :thumbsup:
This is usually taken care of on Mania Creative as well, that's why I'm asking all the questions. We will probably stick to block numbers though and not the made up names Fix came up with :roflol:

Re: [B3RC3] Few Block Placement issues

Posted: 13 Feb 2013, 20:10
by TMarc
Yeah, but not all people like to watch videos.
Tutorials should be static also for those who are just starting or who print out first :mrgreen: