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Clear HUD ?
Posted: 13 Feb 2013, 13:32
by xnorb
Heya,
although it's a neat idea to enable "databoxes" to be displayed on the screen,
there needs to be a possibility for the clients to disable them.
Some servers seriously overdo it and waste about 30% of the screen.
And obviously "pick another server" is not a valid workaround ...
I know you can use * to remove everything, but we're talking about Trackmania,
removing the timer and the checkpoint / position informations is no option.
In another thread i read something about F7 to remove those boxes, but nope,
doesn't do anything.
So ...
a) Is there any option i can set to disable all those server infoboxes ?
b) If there isn't i hereby suggest to be put in in future.
Just in case, the boxes on the borders of the screen is what i'm talking about:
http://techspotpc.com/tspctm20/images/F ... creen1.jpg
I wonder if one with 4:3 screen can still play with them around ... i doubt it ...
Re: Clear HUD ?
Posted: 13 Feb 2013, 13:37
by tcq
I completely agree with you on this one. On some servers the game is unplayable because of all of this additional screens which you can't remove.
Only solution so far, search for other servers.
But if there would be a button to switch between the server view and the standard tm2 screen, I would really appreciate it.
Re: Clear HUD ?
Posted: 13 Feb 2013, 13:39
by TheBigG.
press * and it will disappear
Re: Clear HUD ?
Posted: 13 Feb 2013, 13:42
by xnorb
xnorb wrote:I know you can use * to remove everything, but we're talking about Trackmania,
removing the timer and the checkpoint / position informations is no option.
Re: Clear HUD ?
Posted: 13 Feb 2013, 15:02
by zarexz
I totaly agree. Unfortunatly it's yet another something completely up to the server admins.
Re: Clear HUD ?
Posted: 13 Feb 2013, 15:05
by w1lla
Tried to do it with F7.
most Gui on Xaseco can be hidden with F7 i believe.
Re: Clear HUD ?
Posted: 13 Feb 2013, 15:16
by tcq
Yeah, but there are still boxes that don't go away with F7 and on some servers the function F7 is resource dependent (e.g. the amount of players on the server). If the player amount is to high, the function is disabled (e.g. on the popular short maps server).
On FAST it always works with the /ml control. But sadly, not one of the popular servers uses FAST. Therefore client site possibility to switch between the server controller view and the normal view would be a very nice addition to increase the online experience.
Re: Clear HUD ?
Posted: 13 Feb 2013, 17:47
by oliverde8
There is a good reason why the boxes becomes "fix" if there is a lot of players. Sending the same box to everyone uses much less resrouces then sending 1 box at a time. This is why the server plugins disable the feature if there is to much players. It isn't beceause of CPU load the php adds to send it 1 by one; it is the trafic between the dedicated and the server controller that get's saturated. you need to send nbPlayers times the ML code to the dedicated server while you could send it once.
A solution I can think of would be to change the dedicated SendDisplayManialinkPageToLogin method to take an array of logins? Then developpers can take in account players who wants to hide the boxes without problem.
Re: Clear HUD ?
Posted: 13 Feb 2013, 18:13
by Xymph
That's during the scoreboard at the end of the track - you can't race anyway.
xnorb wrote:I wonder if one with 4:3 screen can still play with them around ... i doubt it ...
Yes, because the ManiaLinks scale with the screen's resolution.
oliverde8 wrote:
A solution I can think of would be to change the dedicated SendDisplayManialinkPageToLogin method to take an array of logins? Then developpers can take in account players who wants to hide the boxes without problem.
It
already does.
Note that the panels that can/cannot be disabled by the F7 key are in the Fufi's Widgets or Records Eyepiece plugins.
XAseco[2]'s own panels can already be disabled individually with chat or Fufi's Menu commands, see the commands list (
X1,
X2).
Re: Clear HUD ?
Posted: 13 Feb 2013, 18:16
by oliverde8
Xymph wrote:oliverde8 wrote:
A solution I can think of would be to change the dedicated SendDisplayManialinkPageToLogin method to take an array of logins? Then developpers can take in account players who wants to hide the boxes without problem.
It
already does.
Note that the panels that can/cannot be disabled by the F7 key are in the Fufi's Widgets or Records Eyepiece plugins.
XAseco[2]'s own panels can already be disabled individually with chat or Fufi's Menu commands, see the commands list (
X1,
X2).
Ooo I didn't know that

Thanks