J'ai fais un peu le tour, n'ayant pas trouvé de post parlant de ce soucis, je me permets de faire un nouveau post.
Je rencontre actuellement un soucis lorsque je lance mon dedicated server qui se trouve sur une machine différente du client et il n'est pas visible. Si je lance mon server en version internet, j'arrive a me connecter mais en mode LAN, il ne trouve jamais mon server.
Avez-vous une idée ? Est-ce normal ? Est-ce un bug de la version actuel ?
Je vous donne toutes les infos concernant mon server:
Script de lancement du server (Windows) :
En mode Internet:
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ManiaPlanetServer.exe /title=SMStorm /game_settings=MatchSettings/SMStormMelee.txt /dedicated_cfg=dedicated_cfg.txt
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ManiaPlanetServer.exe /title=SMStorm /game_settings=MatchSettings/SMStormMelee.txt /dedicated_cfg=dedicated_cfg.txt /lan
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<?xml version="1.0" encoding="utf-8" ?>
<dedicated>
<authorization_levels>
<level>
<name>SuperAdmin</name>
<password>SuperAdmin</password>
</level>
<level>
<name>Admin</name>
<password>Admin</password>
</level>
<level>
<name>User</name>
<password>User</password>
</level>
</authorization_levels>
<masterserver_account>
<login>login</login>
<password>password</password>
<validation_key>Key</validation_key>
</masterserver_account>
<server_options>
<name>Testouille</name>
<comment></comment>
<hide_server>0</hide_server> <!-- value is 0 (always shown), 1 (always hidden), 2 (hidden from nations) -->
<max_players>32</max_players>
<password></password>
<max_spectators>32</max_spectators>
<password_spectator></password_spectator>
<ladder_mode>forced</ladder_mode> <!-- value between 'inactive', 'forced' (or '0', '1') -->
<enable_p2p_upload>True</enable_p2p_upload>
<enable_p2p_download>False</enable_p2p_download>
<callvote_timeout>60000</callvote_timeout>
<callvote_ratio>0.5</callvote_ratio> <!-- default ratio. value in [0..1], or -1 to forbid. -->
<callvote_ratios>
<voteratio command="Ban" ratio="-1"/>
<!-- commands can be "Ban", "Kick", "RestartMap", "NextMap", ... -->
</callvote_ratios>
<allow_map_download>True</allow_map_download>
<autosave_replays>False</autosave_replays>
<autosave_validation_replays>False</autosave_validation_replays>
<referee_password></referee_password>
<referee_validation_mode>0</referee_validation_mode> <!-- value is 0 (only validate top3 players), 1 (validate all players) -->
<use_changing_validation_seed>False</use_changing_validation_seed>
<disable_horns>False</disable_horns>
<clientinputs_maxlatency>0</clientinputs_maxlatency> <!-- 0 mean automatic adjustement -->
</server_options>
<system_config>
<connection_uploadrate>8000</connection_uploadrate> <!-- Kbits per second -->
<connection_downloadrate>8000</connection_downloadrate> <!-- Kbits per second -->
<allow_spectator_relays>False</allow_spectator_relays>
<p2p_cache_size>600</p2p_cache_size>
<force_ip_address>192.168.1.107</force_ip_address>
<server_port>2350</server_port>
<server_p2p_port>3450</server_p2p_port>
<client_port>0</client_port>
<bind_ip_address></bind_ip_address>
<use_nat_upnp></use_nat_upnp>
<xmlrpc_port>5000</xmlrpc_port>
<xmlrpc_allowremote>False</xmlrpc_allowremote> <!-- If you specify an ip adress here, it'll be the only accepted adress. this will improve security. -->
<blacklist_url></blacklist_url>
<guestlist_filename></guestlist_filename>
<blacklist_filename></blacklist_filename>
<title>SMStorm</title> <!-- SMStorm, TMCanyon, ... -->
<minimum_client_build></minimum_client_build> <!-- Only accept updated client to a specific version. ex: 2011-10-06 -->
<disable_coherence_checks>False</disable_coherence_checks> <!-- disable internal checks to detect issues/cheats, and reject race times -->
<use_proxy>False</use_proxy>
<proxy_login></proxy_login>
<proxy_password></proxy_password>
</system_config>
</dedicated>
Merci d'avance pour votre aide.
Topher.