I noticed a mistake the WarmUp library.
OrderHasChanged() returns true even when there is no change in the order itself.
This happens when a player changes his Ready status.
[B3][Fixed] WarmUp library bug
Moderator: NADEO
Re: [B3] WarmUp library bug
Well it was more a feature than a mistake.
Anyway I added a new ReadyHasChanged() function to separate the two type of update.

Anyway I added a new ReadyHasChanged() function to separate the two type of update.
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