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[B3.1] Editor: high cliff edge - junction?
Posted: 26 Feb 2013, 22:55
by TMarc
Playing with the new high cliffs...
I first placed the lower street and the ramp up, and came around the cliff, and this is where I had to stop:
https://www.dropbox.com/s/r97egujpl12hs ... r_Edge.png
Here I'm missin a new bridge block that allows to connect the regular road to the cliff side.
Or make this impossible (red selection box) before placing the edge blocks.
I know, I should use blocks 6-4-3 or 6-4-4 there

Re: [B3.1] Editor: high cliff edge - junction?
Posted: 04 Mar 2013, 10:47
by haenry
oh wow, nice find!
There's definitely something needed!
Maybe not an additional block with two transitions one on the lower and one on the higher level, but something else instead:
It would be nice to have to ability to integrate all the cliff roads into the wall of the mountain, like you can do with the gates in walls in SM. (
https://dl.dropbox.com/u/89396096/bugs_ ... _gates.jpg)
Not sure if this is possible though, as the mountains are slightly sloped. So maybe a block is necessary, which just changed the mountain on the height of the road +one level above and below the road

Re: [B3.1] Editor: high cliff edge - junction?
Posted: 04 Mar 2013, 11:00
by zarexz
But Marc?
Because you allready have the sloped block you can't go over it with another cliff bound block. It would be nice to be able to do that but that's just a normal restriction. Or am I not understanding you correctly?
Re: [B3.1] Editor: high cliff edge - junction?
Posted: 04 Mar 2013, 11:02
by haenry
Yeah, it's a normal restriction

Re: [B3.1] Editor: high cliff edge - junction?
Posted: 04 Mar 2013, 21:25
by TMarc
zarexz wrote:But Marc?
Because you allready have the sloped block you can't go over it with another cliff bound block. It would be nice to be able to do that but that's just a normal restriction. Or am I not understanding you correctly?
You're right, my fault
This topic here was anyways not intended as bug report, rather as suggestion
Perhaps a new edge block with different crossing levels?
Or have a "floating" junction block "normal street" <-> cliff street, and this for the different possible levels?