Page 1 of 3

[B3.1] Slow handling in editor

Posted: 27 Feb 2013, 19:38
by -Zenit-
Here are some bugs, that arent in the good old TMUF editor ;)

1. The "refresh time" of the editor ist very slow. When you right click in TMUF the block instantly turns around. When you repeat this very often (mass spam right click ;) ) the block dont lagg. In Stadium² there is a huge lagg and the editor dont let the block turn around (just test it, do mass spam on rightclick while you have a block selected).

2. When you wanna move the cam, with moving the mouse on the side of the screen, the cam is veeeeery slow ... you need to get the vision of the other half of the map ~15sec ... waay to slow ... the editor doesnt feels good with this. There is no "liquid mapping" possible ... :/

3. When you pressand hold 'x' in tmuf you can delete blocks, if you left click on the blocks then. BUT! when you hold the 'x' button and hold the left click you can DELETE EVERY SINGLE BLOCK where you move the mousecursor above it... In Stadium² you cant do this ... (fast deleting of huge areas isnt possible in stadium²).

yeea :D PLS! nadeo fix this little problems to let us (mappers) working waay faster :D

Re: [B3.1] Slow handling in editor

Posted: 27 Feb 2013, 19:42
by Omnixor
agree with everything, these were bothering me in canyon too.

Re: [B3.1] Slow handling in editor

Posted: 27 Feb 2013, 21:06
by TMarc
The initial lag when selection a block the first time, and when you are rotating it 4 times, is indeed very annoying.
I was told already a while ago in the Q&A thread that it is due to a recalculation of the shaders etc. done for each block separately.

The lag while deleting is even worse, but the editor has to calculate much more here, especially related to terraforming.

We definitely need some "rough" editing possibilities, or faster systems :mrgreen:

Re: [B3.1] Slow handling in editor

Posted: 27 Feb 2013, 21:09
by -Zenit-
TMarc wrote:The initial lag when selection a block the first time, and when you are rotating it 4 times, is indeed very annoying.
I was told already a while ago in the Q&A thread that it is due to a recalculation of the shaders etc. done for each block separately.

The lag while deleting is even worse, but the editor has to calculate much more here, especially related to terraforming.

We definitely need some "rough" editing possibilities, or faster systems :mrgreen:
let the user decide if he wanna use the shaders in the editor ... (i guess no one need it^^)

Re: [B3.1] Slow handling in editor

Posted: 27 Feb 2013, 21:12
by Omnixor
about deleting - it's not lag, it's just that dragging doesn't work.

Re: [B3.1] Slow handling in editor

Posted: 27 Feb 2013, 21:20
by -Zenit-
Omnixor wrote:about deleting - it's not lag, it's just that dragging doesn't work.
true

Re: [B3.1] Slow handling in editor

Posted: 27 Feb 2013, 21:24
by TMarc
Omnixor wrote:about deleting - it's not lag, it's just that dragging doesn't work.
There is definitely also a lag. Try to delete a mountain block at the ground of a larger mountain, you'll see...

Re: [B3.1] Slow handling in editor

Posted: 27 Feb 2013, 21:28
by -Zenit-
TMarc wrote:
Omnixor wrote:about deleting - it's not lag, it's just that dragging doesn't work.
There is definitely also a lag. Try to delete a mountain block at the ground of a larger mountain, you'll see...
but i didnt wanted to say this^^ you cant "delete dragging" in the editor

Re: [B3.1] Slow handling in editor

Posted: 27 Feb 2013, 21:29
by Omnixor
I talk about blocks, not about terraforming... you can't drag to delete.

Re: [B3.1] Slow handling in editor

Posted: 27 Feb 2013, 21:33
by TMarc
Omnixor wrote:I talk about blocks, not about terraforming... you can't drag to delete.
And I was only adding one more finding ;)