Page 1 of 1
[B3.1] Canyon Editor: tree blocks need more random
Posted: 09 Mar 2013, 20:04
by TMarc
While the flat blocks like 9-1-6 can be rotated to have different view sides,
this is not feasible for the mountain shape blocks 9-1-7, 9-1-8, 9-1-9.
So if you have a series of the same blocks, it looks like here:
Please add some random in the vegetation so it does not look like a artifical plantation
You already have done random in the mountain decoration blocks 9-3-x and 9-4-x, which is really awesome
Of course I could also add some more land to break this straight line

Re: [B3.1] Canyon Editor: tree blocks need more random
Posted: 11 Mar 2013, 09:10
by YonCan
Yes, some variation would be good here so it looks more natural, less like a plantation.

Re: [B3.1] Canyon Editor: tree blocks need more random
Posted: 11 Mar 2013, 10:21
by zarexz
Marc you sit and stare too much at your creations

Who will notice the varriations driving past the trees with 400+ km/h?

Re: [B3.1] Canyon Editor: tree blocks need more random
Posted: 11 Mar 2013, 10:36
by Fix
He's right, natural blocks need a lot of randoms. This makes them heavy to create because often you don't notice the random, but you notice the lack of. The "flat" blocks can be rotated, this lowers the random need, but terrain frontiers can't be rotated. After, it's a matter of priorities.
Re: [B3.1] Canyon Editor: tree blocks need more random
Posted: 11 Mar 2013, 18:37
by TMarc
Zarexz, not everywhere people drive at full speed.
I like to create maps where one can still look at the landscape, as this is a big part of the athmosphere of Maniaplanet: drive and run through your own creations, regardless how fantastic they are
Especially on the 45° slope roads you can not drive fast in the narrow virages.
The trick is to apply the random decoration only where it is visible from the road and from the replay cameras, e.g. at the front side of the mountains, or next to virages.
This request is by far not a must, it is very good as it is now already, but with the great replay screenshot machine, it could be really perfect with not too much effort (I know there is much more effort behind in fact)
And yes, I like my creations

Re: [B3.1] Canyon Editor: tree blocks need more random
Posted: 24 Mar 2013, 10:24
by meuh21
A solution could be to provide a "object tree" so you can inser some random with only one small file.
It's not possible at the moment for the community to make it because object with custom texture don't support alpha and trunk textures are not supported yet. And also because make a tree is a long job
A official tree object seem a simple (for Nadeo), useful and cool stuff

Re: [B3.1] Canyon Editor: tree blocks need more random
Posted: 25 Mar 2013, 23:26
by TMarc
Why not make a multi-purpose tree block that adapts itself to the current landscape the cursor is located?
The blocks 9-1-6 to 9-1-9 would melt to one single block, and no need to rotate the blocks 9-1-7 to 9-1-9 accordingly.
It happens to me many times that I can't properly see the orientation of those blocks, and when I place them, terrain gets deleted around instead of placing the block properly.
I think decoration should not have such an impact on terraforming as well
