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[Request] texture/terrain tweak

Posted: 13 Mar 2013, 12:37
by darmaya
Hi,
do it is doable an .exe that could change the _TDSN_texture_terrain in batch?
Can we edit the FBX or the Object.Info?

Example:
c:..\ManiaPlanet\tweak.exe texture old new \Blocks\Stadium\..\*.*
or
c:..\ManiaPlanet\tweak.exe terrain old new \Blocks\Stadium\..\*.*
or
c:..\ManiaPlanet\tweak.exe texture old new terrain old new \Blocks\Stadium\..\*.*

I really really need it.... :)

Re: [Request] texture/terrain tweak

Posted: 13 Mar 2013, 23:55
by phil13hebert
I can't understand your request :(
Could you be more precise please :)

Re: [Request] texture/terrain tweak

Posted: 14 Mar 2013, 02:42
by darmaya
hi phil, tx for asking...

sorry for my bad english, i'm italian... :)

Le nom de la texture utilise' par un objects derive du nom interne du model3d, par example _TDSN_dirt_dirt
si je veux une version different DU MEME MODEL, par example _TDSN_neige_grass, je dois exporter une autre fbx

Je voudrais avoir un exe qui me permet de changer le nom de la texture (dirt, snow) et/ou du terrain (grass,dirt,concrete, etc) sans exporter un autre fbx.

Comme j'ai 12 version d'un object (par examples des fleches de different couleur mais NotCollidable),
cet util me permet de doubler les set, par example 12 NotCollidable et 12 Metal

Par example, je voudrais une version SOLIDE de ma serie de NotCollidable 3DSigns...
Image


J'espere que mon francais ne soit pire que mon anglais...

Re: [Request] texture/terrain tweak

Posted: 14 Mar 2013, 03:34
by phil13hebert
Je comprends mieux maintenant. En fait, ton anglais est correct, c'est juste que ce n'était pas assez détaillé :thumbsup:

Back to the topic, I now understand what you want. I don't know how to do this, but if you're using 3ds max, you can create scripts so maybe you can create one for your request (As a temporary solution) :?:

Re: [Request] Object texture/terrain tweak

Posted: 14 Mar 2013, 08:37
by darmaya
@phil13hebert
Scripting, good idea! :thumbsup:
But i currently using Blender.... :?

Wondering if this could be done with the ...Info.Object.Gbx....,
possibly in Nadeoimporter...

Do I'm the only to need this converter? :shock: