[B3.1][Canyon] Odd MT bug
Posted: 13 Mar 2013, 12:44
Hello,
I discovered a little bug in the MediaTracker while testing other stuff. You'll see it the best if you compare two situations. Go to the in-game MT and put a trigger let's say one block after the start (screen). Add a camera race let's say internal and set the ending value to 0:00.00 (screen). Then validate the map. As expected, nothing happens. Now edit the in-game MT by importing a ghost to the clip with the camera race (screen). Then validate the map. What's this flash?
If anything isn't clear enough then write it and I'll try to explain.
It's a little bug but I think Nadeo should know about it.
EDIT: Added screenshots, you'll see what I mean when you try it.
EDIT2: I've prepared the examples for you (open in the editor, validate (during the race you'll see the bug), then look at the in-game MT):
I discovered a little bug in the MediaTracker while testing other stuff. You'll see it the best if you compare two situations. Go to the in-game MT and put a trigger let's say one block after the start (screen). Add a camera race let's say internal and set the ending value to 0:00.00 (screen). Then validate the map. As expected, nothing happens. Now edit the in-game MT by importing a ghost to the clip with the camera race (screen). Then validate the map. What's this flash?
If anything isn't clear enough then write it and I'll try to explain.
It's a little bug but I think Nadeo should know about it.
EDIT: Added screenshots, you'll see what I mean when you try it.
EDIT2: I've prepared the examples for you (open in the editor, validate (during the race you'll see the bug), then look at the in-game MT):