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[Controller] ForceFeedback support

Posted: 18 Jun 2010, 18:10
by Gued
As you might know, the force feedback controllers are not supported in TMUF. I understand the reasons why that was not implemented, i.e. the game should not give an advantage to the people who can afford these controllers more expensive than the others. Especially to give a chance for the people playing with keyboard.
Up to me, that reason is a wrong reason. It is like you had to play a FPS with a pad instead of keyboard+mouse.

I would really enjoy that TM2 support FroceFeedback (I'll call it FFB from now). The reason why I want it is :
Nowadays, the FFB is not configurable by the driver of the controller. It's because nearly all car-games fully support it (TM is an exeption). This makes useless for the constructor to offer a fully customizable driver. So in TMU this is a problem because every recent wheel can't be used with FFB. And so in TMU you will have the same performance with a G27 and a bottom of range wheel.
I know it's not hard to implement a basic FFB support. And I hope It will be in TM2.

Tell me what you think about it, especially if you think (as I) that it's an important thing to implement.

Re: [Controller] ForceFeedback support

Posted: 18 Jun 2010, 18:58
by Zooz
Force feedback is better performance? Isn't that just vibration when you go over a jump or something?

Re: [Controller] ForceFeedback support

Posted: 18 Jun 2010, 19:15
by w1lla
controller make trembling softer. When rumbling starts it looks like you are getting an electric shock sometimes

Re: [Controller] ForceFeedback support

Posted: 19 Jun 2010, 00:19
by Gued
I was thinking about a simple FFB effect: A "string" effect. With this the wheel automatically recenter we it is too far from the center. And this is really important in TMU to know if you are actually turning or not. It's not really easy to find it out without FFB.
With a real car, when you turn the wheels, you feel a resistance. Believe me it's really odd not to feel it when playing TMU.

Re: [Controller] ForceFeedback support

Posted: 19 Jun 2010, 23:54
by osaka-san
In real life, when you drive a car, you aren't sliding your ass off at 625mph :lol: :lol:

Re: [Controller] ForceFeedback support

Posted: 20 Jun 2010, 02:02
by fastforza
Not supported eh? I can use my Logitech rumblepad 2 on TMUF and receive small amounts of feedback. :ugeek:

Re: [Controller] ForceFeedback support

Posted: 20 Jun 2010, 02:26
by Gued
fastforza wrote:Not supported eh? I can use my Logitech rumblepad 2 on TMUF and receive small amounts of feedback. :ugeek:
It's not feedback, it's only rumble.

Re: [Controller] ForceFeedback support

Posted: 20 Jun 2010, 07:11
by fastforza
Oh hehe, my bad. ^^ But now I get what you mean by force feedback, I don't like it. :P

Re: [Controller] ForceFeedback support

Posted: 21 Jun 2010, 12:11
by Knutselmaaster
Excuse me for my ignorance, but what exactly is the difference between rumble and forcefeedback?

Re: [Controller] ForceFeedback support

Posted: 21 Jun 2010, 12:56
by jamie_macdonald
Knutselmaaster wrote:Excuse me for my ignorance, but what exactly is the difference between rumble and forcefeedback?
Rumble: To have the pad "rumble" as an event happens, this can vary in stength and frequency and will make the whole controller shake

Force Feedback: To have some direct pressure on the Axis of the controller, so when there is resistance on the steering you have to push harder to obtain the lock required, and when on a softer surface like ice the steering will "loosen" and become easier to turn.

So in short: one rumbles the whole control device, the other interferes with the pressure of the wheel/joystick/pad contoller axis.

Hope that helps.