[Controller] ForceFeedback support
Posted: 18 Jun 2010, 18:10
As you might know, the force feedback controllers are not supported in TMUF. I understand the reasons why that was not implemented, i.e. the game should not give an advantage to the people who can afford these controllers more expensive than the others. Especially to give a chance for the people playing with keyboard.
Up to me, that reason is a wrong reason. It is like you had to play a FPS with a pad instead of keyboard+mouse.
I would really enjoy that TM2 support FroceFeedback (I'll call it FFB from now). The reason why I want it is :
Nowadays, the FFB is not configurable by the driver of the controller. It's because nearly all car-games fully support it (TM is an exeption). This makes useless for the constructor to offer a fully customizable driver. So in TMU this is a problem because every recent wheel can't be used with FFB. And so in TMU you will have the same performance with a G27 and a bottom of range wheel.
I know it's not hard to implement a basic FFB support. And I hope It will be in TM2.
Tell me what you think about it, especially if you think (as I) that it's an important thing to implement.
Up to me, that reason is a wrong reason. It is like you had to play a FPS with a pad instead of keyboard+mouse.
I would really enjoy that TM2 support FroceFeedback (I'll call it FFB from now). The reason why I want it is :
Nowadays, the FFB is not configurable by the driver of the controller. It's because nearly all car-games fully support it (TM is an exeption). This makes useless for the constructor to offer a fully customizable driver. So in TMU this is a problem because every recent wheel can't be used with FFB. And so in TMU you will have the same performance with a G27 and a bottom of range wheel.
I know it's not hard to implement a basic FFB support. And I hope It will be in TM2.
Tell me what you think about it, especially if you think (as I) that it's an important thing to implement.